Formula 1 1988 released

Discussion in 'Vehicles' started by carrera.4, Aug 24, 2016.

  1. Louis

    Louis Registered

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    Anyone knows where to find setups for these cars?
     
  2. trollray

    trollray Registered

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    Hi carrera.
    Again thanks for this mod and all your work.

    I've got a problem with ai when it rains.
    They are very faster than me.
    On dry track i must use 105 % to match realistic opposition.
    But when it rains it's impossible to catch them.
    (something like 5 or 7 seconds later :ss)
    I have tested in brazil gp, 30 ai, 105% strenght, 30% aggressivity.
    Any idea?
    Thanks
     
  3. Gupster

    Gupster Registered

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    This is a bump for a complete series, both cars and tracks done by a single modder. Thanks Carrera 4!
     
    guga_cyr likes this.
  4. rocketjockeyr6

    rocketjockeyr6 Registered

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  5. rob1178

    rob1178 Registered

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    Great work, thank you for bringing this to rf2.

    Something really minor I have always hoped for is 'sticker tyres'

    In the 80s, when a car went in the pits to change tyres, if they used a brand new set of tyres there would always be a square white sticker on the tyre surface (the tread, not the sidewall). Obv this sticker would burn off after 2 corners but I always thought it looked cool flying out of the pits on tyres so new the stickers were still on. Any chance this can be added to the mod?!! In a purely historically-accurate way, I know it won't actually make the mod better to drive!
     
  6. carrera.4

    carrera.4 Registered

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    wow, yes :))
    that would be really cool and historically correct.
    But infortunately not possible with the rf2 engine.
     
  7. rob1178

    rob1178 Registered

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    Ah damn. Can there by stickers that never get burned off??! Just perma-stickers as an upgrade option?!
     
  8. Flaux

    Flaux Registered

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    So how does the visual tire-wear in rf2 work? Because there is a difference in new and used tires in rf2 visual. [​IMG]
     
  9. Rui Santos

    Rui Santos Registered

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    That was not implemented unfortunately...
     
  10. Flaux

    Flaux Registered

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    As far as I know this feature is present for quite some time now...


     
    Last edited: Jul 10, 2017
  11. carrera.4

    carrera.4 Registered

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    But sticker has to fly away after a half lap, the change of wear texture needs more laps.
    Dont think looks realistic .
     
    Last edited: Jul 10, 2017
  12. rob1178

    rob1178 Registered

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    I guess it's something that sits in the same area as dirt building up on the car as time goes on?
     
  13. Postipate

    Postipate Registered

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    Dont think that sticker is any way possible with rF2 now.
     
  14. salvasirignano

    salvasirignano Registered

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    I have fond memories of F1 '97 on the Playstation, nothing better than coming out of the pits with a new set of stickered tyres and trying to snatch pole position :)
     
  15. F1Aussie

    F1Aussie Registered

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    Does this mod work in dx11 or Does it need updating?
     
  16. carrera.4

    carrera.4 Registered

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    Update its on work , cars are ready but tracks needs still work.
    in dx11 most tracks looks too bright on some places.
    im very busy right now in real life so it takes a bit time for next release.:cool:
     
    GPNeville, Heisenberx, deceda and 7 others like this.
  17. pkelly

    pkelly Registered

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    Merci, c.4. Take your time...and enjoy your real life.
     
  18. RKing

    RKing Registered

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    I'm just happy to see some of the top notch RF1 mods coming to RF2, even if they're not perfect yet. carrera.4 F188 is top notch.
    Thanks!
     
  19. Hazi

    Hazi Registered

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    Maybe you could release the updated cars now and tracks later, so we could enjoy your great mod cars in full glory right now. PLEASE! :rolleyes:
    TIA
     
    Louis and F1Aussie like this.
  20. F1Aussie

    F1Aussie Registered

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    thanks for the reply, that is great. You could always release the cars first.......
     
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