petrolhead
Registered
Any pointers re setup. Fing the car likes to sawp ends under braking
Do you blip on gas when down shifting?, like in the video of this subject: https://forum.studio-397.com/index.php?threads/flat6-series-rf2-build-2-00.49679/page-26#post-929934Any pointers re setup. Fing the car likes to sawp ends under braking
Yes, an update is planned but not yet finalyzed. There is at least a difference betwen two versions, the tires CPM vs CPM2.I do.
I did the race tonight and just kept it steady.
Funny thing, the Flat6 series cars are a lot more twitchy than the Endurance GTC 911s
There is a bug with the (front) tyre pressures:
Whenever I do a longer stint (20min+) the tyre pressure jumps from ~215kpa directly to ~245kpa. It does this consitantly, regardless if im in the middle of a loaded corner or not, and the +30kpa jolt is so big you can actually feel it in the steering. There seems to be no connection to reacing below a certain % of tyre wear, its not after a big lock up or overpushing, but it always seems to come once you exceed 215kpa.View attachment 18437
EnduRacers Modding Team & Gentlemen Racers are pleased to provide to you the Flat6 Series rF2 build 5.00 ! The build includes an important update of the physic behavior of the car, including the last specification of the CPM tires, based on the S397 Endurance pack DLC. The aero, braking behavior and the FFB have been updated too. We cured the issues encoutered with the AI cars. We took the opportunity to add the position plates on the cars, and update all cars icons. A new build will come when the new shaders system will be made available to modders.
BUILD 5.00 - CHANGELOG
* AI : Updated cars icons.
* GRAPHICS : Updated Rims & Tires specular.
* GRAPHICS : Added position plates.
* GRAPHICS : Corrected crash in showroom.
* PHYSICS : Tire updated (based on latest S397 reference used on official DLC).
* PHYSICS : Aero adjusted (to finetune after tires integration).
* PHYSICS : Tire wear adjusted.
* PHYSICS : Tire pressure adjusted.
* PHYSICS : Default setup adjusted (don't reuse old setups).
* PHYSICS : IA performances and stability fixed.
* PHYSICS : Crash at high speed fixed.
* PHYSICS : FFB power adjusted.
* PHYSICS : Brake pressure is now adjustable.
* PHYSICS : Method to check laptimes vs real laptimes changed to be closer than real time with rubbered tracks.
* PHYSICS : Rear wing steps passed from 10 to 20 to allow more finetune in setup.
* PHYSICS : Brake power and balance adjusted.
* PHYSICS : Some aero finetunes.
MOD - DOWNLOADS
* Flat6 Series rF2 STEAM WORKSHOP : https://steamcommunity.com/sharedfiles/filedetails/?id=587034279
* Flat6 Series rF2 build 5.00 rfcmp : https://mega.nz/#!tkYFwYQB!3iJpXywWaIsh0GxNupUvyEElDhifrEPW2Zsm3xQDtls
* Flat6 Series rF2 build 5.00 rfcmp : https://www.mediafire.com/file/287pp9qm35nq5cw/ER_F6rF2-v500.rfcmp
Thanks Great to see the mod is still alive.
I use only historic cars (60s-80s),
I hate modern cars
But your flat6 series mod are the only modern cars that i like.
Top content for rF2 players
Thanks