[REL] Flat6 Series rF2

* PHYSICS : Inertia adjusted (based on inertia used by S397).

Finally, the inertia is addressed. But I'm still confused since S397 has no Porsche in their released cars, so what exactly does "based on inertia used by S397" mean? Enduracers still doesn't have real numbers and are just taking some from a S397 car and blindly applying?
 
Finally, the inertia is addressed. But I'm still confused since S397 has no Porsche in their released cars, so what exactly does "based on inertia used by S397" mean? Enduracers still doesn't have real numbers and are just taking some from a S397 car and blindly applying?
S397 provided calculation tools to do these kind of things, we used them. The inertia are not given by any constructors, it's mass related, so you need to calculate ...
 
hhhmm yeah the lmp/gte pack with this kind of physics could be something else. But that's a lot of cars to get right not just one.. Give em time, and good luck!
 
Cars have horrible tendency to understear.
Tire temp on rear seem to be "new" model, center temp between inside/outside. Front tires seem to be "old" model, center temp higher
 
Cars have horrible tendency to understear.
Tire temp on rear seem to be "new" model, center temp between inside/outside. Front tires seem to be "old" model, center temp higher
It's the same model used for the front and rear, don't understand what you qualify "new" or "old", it's based on the public available CPM model.
To adjust, I think you need to act on the pressure and camber.
For the understeer, be sure the rotation wheel and setup steering ratio are aligned and avoid to go over 100°C on tire temperatures.
 
Why could be this error? with last DX11 build, also after check game files with Steam and repeat Flat6 mod download and install process:

ug1QPWQ.png
 
Hello, it's an issue with loading the 3d showroom of the car. It will be corrected in the next build, until then when you got the message press enter and it will be fine.
 
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S397 provided calculation tools to do these kind of things, we used them. The inertia are not given by any constructors, it's mass related, so you need to calculate ...
Then I would suggest a better phrase to use might be "inertia calculated using S97 spreadsheet from measured masses (or estimated masses where not measured)".
 
Is 100% damage "normal" or exaggerated? We run a 100% race and the least contact had some serious consequences. I got immediatly (from a side touch with a parallel driving car) front suspension damage, which in turn lead to twice the tire wear - while other drivers finished with 60-70% approx wear on all tires, I finished the tire of suspension damage with 20% and the other also around 60% (we drove the same setup). Going slow over a bump may give you allready damage?
 
I'm a purist of historics, generally I don't like modern mods.

i tried this at Virginia.
damn..... i can't stop driving! :)

great work guys!
 
In rF2 not, but in real, you "wear" the gearbox in doing it without using clutch.
true, with torque of the boxer engine the gears are under tremendous pressure and misshifts are brutal and can easily brake the gears. but there is another reason why the porche drivers use clutch in downshifts even if they flat shift up (these cars have auto lift, ie inginion cut).
That same torque in the rev range you to want to mach the revs to (with the blip), causes even small mistake in macthing the revs make the rear of the car extremely unstable (being the "floaty boat" that it is), so most driver secure the stability of the car in that downshift situation with clutch.


love how this guy pressure taps the brake on the straight to ensure proped brakepad position for the hard braking ahead. wish we got this feature (warping disks) for sims some day...

PS. the car is really nice to drive! was pleasantly suprised by it. tried the S397 C6R right after and it felt "wooden" in comparison. good job guys and thanks a lot for your effort!!!!
 
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the mod is really great, pure pleasure of great driving, we chained laps without realizing it with a huge pleasure! ;)
thanks all teams!

Yesterday I spent 5 hours in a row without stopping and it was amazing. ;)

Many thanks guys.
A formidable job, as always. :)
 
If you guys need some inspiration to drive this car, then watch the king of the cup car Sean Edwards having fun around Estoril. In this video the track represents the one in rf2 perfectly. Plus the car too.


Rest in peace Sean.

exellent combo in rf2 too that FL6 + Estoril, now both updated for dx11. good fps too with that combo and both the cars and track looks amazing!! happy days :):):)

Ps. watched the video. pretty courageusly he drives over the rumblestrips :eek:, i personally try to avoid them with this car :rolleyes:, but i see he's fighting with the wheel in some of the exits so he's truly driving it like he stole it:D. zees now i gotta drive that combo myself...
 
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Sooooooo awesome! Thanks for all your hard work!
If I can make one request, can you make the side mirrors adjustable? It's important to us triple screen users.
 
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