Discussion in 'Vehicles' started by klo-che, Aug 16, 2015.
It's not an issue, you need to stop the engine during pit stops. The mods is designed like this.
Thanks guys. Realistic works for me.
No file exists...
For thoose interested, we have added a link for the Flat6 GT3 3D Scene : http://www.enduracers.com/flat6rf2.html
Very kindly service, great!
I`m getting "This webpage is not available" when I click the link for the 3D scene...
Working here, direct link: https://www.dropbox.com/s/x348cajiwflbs2a/Enduracers_3DScene_ESGT3_Flat6GT3.rar?dl=0
I have to agree.
On the other hand I must say that after an hour racing I am still able to maintain a reasonable lap time.
With less than 10% reamaining on rear and more than 50% front.
Isn't it a bit strange?
I' ve try everything to get the car more push but tire wear seems very little affected.
Is it possible to increase the luminescence/strength of the headlights a little bit? I know a lot is track dependent but it seems often a little faint compared to what it can be from certain other cars.
Silverstone is not the best because of the track itself, but helps expose the situation:
View attachment 19020
Also, can the real RPM limiter be set as default? It sounds nicer!
I'm trying to unserstand if there's something broken with my rF2/steering wheel configuration or if the mod is supposed to work like this: basically I let rF2 adapt my Fanatec GT2 rotation depending on the car. For this mod I get 540 degrees and I can clearly feel the "stop" after 270 degrees on the left/right.
The steering wheel animation (in game) does not match my real rotation and the driver stops with one hand in the air when I'm at 270: is it supposed to be like this (i.e. animation was setup only to this point) or do you have your in-game and real steering wheel that matches each other?
Edit: ok, I found the cause. I had the Steering Help aid turned on by mistake.
Now I have enough laps made with this car, so that I understand it and it´s really fun and believable!
Thank you very much for that work!
But one thing I noticed (did a quick search on this thread and nobody seemed to mentioned):
This car invites you to brake very much with the engine, I think "trail-braking" is the right term?
This I find a little bit unrealistic;- the engine should blow earlyer when doing that.....
Correct term would be "engine braking"
Folks, are there any leagues that will run these on Saturdays? Americas or European time, Oceania would likely be 5-7am Saturday or Sunday.
Are there going to be any more physics updates on this car or is it all considered final?
I want to bring up one item to congratulate the team - the weight shift of the car and the ability to counter-steer in Flat 6 is "real". I don't feel that way with pretty much all other cars available, first or third party.
+1. One thing could be improved, but belongs to the graphic. The brake calipers could be a bit darker. They "shine" a bit bright through the rims. I guess a darker red should fix this. Cheers[emoji6]
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I feel the one driving aspect to be improved, may be a little bit of floating around the center of the wheel.
Will be update for sure.
You may have already tried but I increased the minimum force (from 0) slightly which got rid of that floaty sensation - using G25.
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