[REL] Flat6 Series rF2

Discussion in 'Vehicles' started by klo-che, Aug 16, 2015.

  1. MaD_King

    MaD_King Registered

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    It's not an issue, you need to stop the engine during pit stops. The mods is designed like this.
     
  2. Garth Buchanan

    Garth Buchanan Registered

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    Thanks guys. Realistic works for me.
     
  3. Chris Lesperance

    Chris Lesperance Registered

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  4. klo-che

    klo-che Registered

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  5. Juergen-BY

    Juergen-BY Registered

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  6. tjc

    tjc Registered

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    I`m getting "This webpage is not available" when I click the link for the 3D scene... :(
     
  7. MaD_King

    MaD_King Registered

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  8. tjc

    tjc Registered

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    Cheers M_K. :)
     
  9. Led566

    Led566 Registered

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    I have to agree.
    On the other hand I must say that after an hour racing I am still able to maintain a reasonable lap time.
    With less than 10% reamaining on rear and more than 50% front.
    Isn't it a bit strange?
    I' ve try everything to get the car more push but tire wear seems very little affected.
     
  10. Guimengo

    Guimengo Guest

    Is it possible to increase the luminescence/strength of the headlights a little bit? I know a lot is track dependent but it seems often a little faint compared to what it can be from certain other cars.

    Silverstone is not the best because of the track itself, but helps expose the situation:
    View attachment 19020

    Also, can the real RPM limiter be set as default? It sounds nicer!
     
    Last edited by a moderator: Jan 10, 2016
  11. Uff

    Uff Registered

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    I'm trying to unserstand if there's something broken with my rF2/steering wheel configuration or if the mod is supposed to work like this: basically I let rF2 adapt my Fanatec GT2 rotation depending on the car. For this mod I get 540 degrees and I can clearly feel the "stop" after 270 degrees on the left/right.
    The steering wheel animation (in game) does not match my real rotation and the driver stops with one hand in the air when I'm at 270: is it supposed to be like this (i.e. animation was setup only to this point) or do you have your in-game and real steering wheel that matches each other?

    Edit: ok, I found the cause. I had the Steering Help aid turned on by mistake. :)
     
    Last edited by a moderator: Jan 10, 2016
  12. peterchen

    peterchen Registered

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    Now I have enough laps made with this car, so that I understand it and it´s really fun and believable!
    Thank you very much for that work!

    But one thing I noticed (did a quick search on this thread and nobody seemed to mentioned):
    This car invites you to brake very much with the engine, I think "trail-braking" is the right term?
    This I find a little bit unrealistic;- the engine should blow earlyer when doing that.....
     
  13. Minibull

    Minibull Member

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    Correct term would be "engine braking" :)
     
  14. Guimengo

    Guimengo Guest

    Folks, are there any leagues that will run these on Saturdays? Americas or European time, Oceania would likely be 5-7am Saturday or Sunday.
     
  15. MikeeCZ

    MikeeCZ Registered

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    Are there going to be any more physics updates on this car or is it all considered final?
     
  16. Guimengo

    Guimengo Guest

    I want to bring up one item to congratulate the team - the weight shift of the car and the ability to counter-steer in Flat 6 is "real". I don't feel that way with pretty much all other cars available, first or third party.

    *removes hat*
     
  17. Nitrometh

    Nitrometh Registered

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    +1. One thing could be improved, but belongs to the graphic. The brake calipers could be a bit darker. They "shine" a bit bright through the rims. I guess a darker red should fix this. Cheers[emoji6]

    Gesendet von meinem GT-I9301I mit Tapatalk
     
  18. Guimengo

    Guimengo Guest

    I feel the one driving aspect to be improved, may be a little bit of floating around the center of the wheel.
     
  19. MaD_King

    MaD_King Registered

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    Will be update for sure.
     
  20. V12_Ben

    V12_Ben Registered

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    You may have already tried but I increased the minimum force (from 0) slightly which got rid of that floaty sensation - using G25.
     

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