[REL] Flat6 Series rF2

Great. Really looking forward to the update. Nice to hear the windshield gets an update. Will there be a rim template/ is there any way to make the rims paintable? Would be great. Thank you for this incredible great mod.

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Note that using genstrings you can use black rims (for both 3d versions). Since rF1 version of the mod we are not very keen on diffusing the rims template, to ensure graphic realism. Indeed, if we diffuse the rims template, we will see very soon pink or green rims, wich does not much exist in real and makes the car looks like a tuning car, wich we don't want to see. Realism is not only a physics subject.
 
Note that using genstrings you can use black rims (for both 3d versions). Since rF1 version of the mod we are not very keen on diffusing the rims template, to ensure graphic realism. Indeed, if we diffuse the rims template, we will see very soon pink or green rims, wich does not much exist in real and makes the car looks like a tuning car, wich we don't want to see. Realism is not only a physics subject.
Yep that's true. Thanks for answering.

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Hello, the template update of the Flat6 Series rF2 mod is now available :
* Corrected body layers, including number plates and sponsors.
* Updated windows template, including banners, driver names, numbers and country flags.
* Updated windshield template, in 2048*2048 high resolution, including banners, driver names, numbers and country flags.
* Pack of fonts to be used for driver names and numbers.

https://www.dropbox.com/s/7b1op4qp5tp0bij/Enduracers_Template_ESGT3_Flat6GT3_edB.rar?dl=0
http://www.enduracers.com/flat6rf2.html
 
great car, fun to drive, behaves logically.. the only thing i would like to change is stiffer dumpers.. its swingy a bit
 
Much better now, way less pixelated! We just need a fix for body parts being see-through under reflection.
 
Great cars, and VirtualOnlineRacers.net ran it's first preseason with them tonight. We did run into an issue with the cars overheating in the pits when doing lengthy repairs. It happened to me with a 138 second total pit time.
 
Great cars, and VirtualOnlineRacers.net ran it's first preseason with them tonight. We did run into an issue with the cars overheating in the pits when doing lengthy repairs. It happened to me with a 138 second total pit time.

If the radiator isn't big enough to prevent overheating after such lengthy idle period, the best thing to do is to assign keys for ignition and starter so you may turn off the engine during the repair.
 
Great cars, and VirtualOnlineRacers.net ran it's first preseason with them tonight. We did run into an issue with the cars overheating in the pits when doing lengthy repairs. It happened to me with a 138 second total pit time.
It's not an issue, you need to stop the engine during pit stops. The mods is designed like this.
 
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