Indeed, I've seen some clips where they used paddle shifters on the steering wheel and didn't do heel/toe. Would be fun to include both as a garage upgrade. Paddle or stick, autoblip on/off. I think having autoblip could be the thing which helps me sell the mod for our league, even though I personally don't care for it
Just noticed this myself, did an Endurance "dummy run" and these cars pitted 4 times compared to the other cars 2. Makes use of this mod in AI Endurance racing null & void for me unfortunately. Hopefully it'll be fixed in the future, even a quick fix wouldn't go amiss as it would be very quick to sort out.
So annoying to find yourself out of shape with heel/toe... Generally I'm braking too late and missing apexes, such an annoying habit, really have to pick those braking points with a safe margin to get everything done before turn in. It feels really slow to me, would be nice to run with other people some time to drive this car, see how others work those pedals Too bad that you don't need the clutch to get the gears to engage ISI! edit: How funny, he is using almost the same braking points as me, same gears also. He just goes through the gears quicker than me after initial braking. I did a 1:47.3xx
Why doesn't it look like he's not doing heel/toe? His right leg doesn't move. Is it possible that he's pressing the clutch to down shift and the ECU is programmed to auto blip.
Thanks I'll take a look Especially curious about balance and speed in the middle section of the track where you dip down for the double right hander. I'm also a gear too high there it seems and almost panick to get everything done for the second turn and ending up missing it. I'm also using the shifters on my wheel rather than a proper sequential shifters. In my experience I tend to automatically build in the time to shift in a more natural way than while using shifters on the steering wheel edit: Can't watch because I don't have the right mod installed, well thats weird. I think because his knee is largely obstructing view and it's quite dark. He clearly is using the right foot to brake but indeed I have to admit, tough to see on this one.
If it is a stock cup car, likely the ecu cannot be altered both by function and by regulation (they are normally sealed against tampering by Porsche). The Auto-Blip I mentioned earlier is mechanical, and actuates the throttle pedal/cable when the lever is downshifted. I do believe the ECU will auto cut on upshift ("no-lift") as there is accelerometer in the lever, and I've read thou shalt not rest your hand on the knob whilst driving, as it messes with the ecu.
you technically can get by with not using the clutch in sprint races on the 997 cups. my guy doesn't use it in qualifying. He does in practice and in a race where he isn't in a close fight. Doesn't seem to hurt the gearbox; bill from PMNA seems reasonable at inspection and service interval. Autoblip is equipped in the car.
Camera control in cockpit view: For some reason I can't change view postion in cockpit view. It work in all other mods. Is this on purpose? If not, any suggestions for a fix?
A screenshot wont help ;-) but I can try with a better desciption of the problem: I always use cockpit view when racing. In all other cars you can use keyboard commands to change your head position/field of view, but in this mod, it doesn't work for some reason. But I just get an idea: I wonder if I have changed the keyboard mapping of these commands, and that could be the reason. Does anybody know the default shortcuts?
I've found a Bug when using this mod with the ISI Meganes (see pic below), the "image" displayed on the Megane Headlights is the Flat6 Window/Windscreen DDS. I've removed all Window/Windscreen DDS files from the Teams MAS (Flat6) and repacked but the problem still persists. I've created a Megane & Flat6 AI mod so it maybe something to do with linking the two (some sort of merge issue perhaps), until I get time to try a fix I was wondering if anyone has another clue that might be able to help, thanks
Fixed it, I noticed and removed the 'ESLightFlareShaders.mas' from the package and the mirror issue no longer appears so something in that MAS is conflicting with the ISI Meganes.
Could you try the NSX & the Megane Trophy, because I think, the flare shaders of Some1 is in conflict with ISI one.
Well the Shaders are in the Flat6 MOD so technically yes it does need to be fixed but I see your point of course not a major issue but would be nice to have this sorted in a future patch