Yes, my post might not be very useful for the OP, in this short form and of course its very subjective. My statement above is based on impressions i've got, only by watching races. I have (almost) no real live driving experience, only some Kart racing (hobby) back in the 90th. But when you've seen that many practice sessions, qualifyings and races over the last years. You should estimate pretty well, if some who had a spun or lock up while braking, is forced to enter the box to change tyres. I think this particullar feature is almost perfectly implemented in rF2. In AC it's defiantely to weak, automobilista not bad but not completely on the level of rF2 and in Iracing there are no flatspots at all to my knowledge. ISI devs spend many hours to develop this feature to this level of realism, IMO it would be almost absurd to bring in another function to tone it down or switch it of. Besides that it would be unfair advantige over others in MP, in SP you get used of a more rough, arcade-like driving/braking style that has not much to do with RL. I can only can give the OP the advice to try following: - train to drive/brake properly. - if you flatsopt tyres, drive instantly and slow back to box and change tyres, just like in RL. - increase FF-damping, which mean of course a less senstive FF. - use a brake pedal with a loadcell sensor.