I'm all for making a sim as realistic as possible, but I do feel there are some concessions to the reality of driving behind a computer screen that need to be made, and one of them is flat-spotting. It completely kills enjoyment of a race to have a lock-up and then have your wheel vibrating for the rest of it. I've certainly never flat-spotted a racecar but it does seem extremely easy to get a flat-spot in rf2, one little lock-up is all it takes. Even if it's realistic the thing to recognise is a real driver has so many more cues to let him know how close he is to the brake limit: real life: - level of g-force letting him know how hard he's braking - vibration in the pedal letting him know how much slip is happening - vibration of the whole car - force required on pedal completely consistent sim: - force can be fairly consistent with load cell pedals, but even my my brake modded T3pa's the force required does vary as 100% brake usage force varies from session to session. (it calibrates itself each session according to your first brake input - a brake pedal bar It's just so much harder to know where the limit is in a sim. Obviously this applies to a lot of the aspects of sim-racing, but when one of them regularly completely ruins enjoyment of a race, I think it should be something that can be turned off. In my last 3 years on IRacing, I've never once seen flat-spotting as a feature the guys there want and it could be argued that they're most realism-obsessed crowd there is. Another issue with flat-spotting is that if you want to simulate an endurance event and turn the tire wear up, the flat-spot sensitivity seems to scale with it, so at 3x tire wear the tiniest lock-up will have your wheel vibrating. For the moment , my 'solution' is turn tire wear completely off which is a very sad solution indeed as I love a race with dynamically changing car handling. tldr: Please make flat-spotting an option and/or have a sliding scale for it.