Flashing lights

While it is a fair request & would be great to have, I don't think flashing headlights in a sim really affects the driver in front & certainly not an AI driver if offline racing.
 
While it is a fair request & would be great to have, I don't think flashing headlights in a sim really affects the driver in front & certainly not an AI driver if offline racing.

Affects?? What do you mean? The purpose is not to upset the driver in front, lol... This is a MUST HAVE request, lights are used in several situations in race! The most experienced guys know what i'm talking about, and the S397 guys too for sure ;)
 
Great Idea! With the coming online competition this is a must feature.
I would even say replace the normal headlight switch with the flash.
Tbh you don't really need the main headlight switch. Make the light automatic like in iRacing.
With this also nobody will forget it or can turn it off to crash people in the dark.
 
Affects?? What do you mean? The purpose is not to upset the driver in front, lol... This is a MUST HAVE request, lights are used in several situations in race! The most experienced guys know what i'm talking about, and the S397 guys too for sure ;)

Could you describe those situations for those less experienced?
 
Could you describe those situations for those less experienced?

No, you'll find out when you need it. Anyway Davehenrie almost explained it in his post.

The main purpose of this thread is to reach S397 staff, they know for sure what i'm talking about!
 
No, you'll find out when you need it. Anyway Davehenrie almost explained it in his post.

The main purpose of this thread is to reach S397 staff, they know for sure what i'm talking about!

There are many ways to reach S397 staff and since this is a discussion forum, I'll ask others experienced in night driving:

What are the appropriate situations to flash your headlights during a race?

I suspect it has no affect against the AI, so obviously during a MP race.
 
Is this what you want?
It's a bit of code I've scratched together, it needs a bit of tidying before it's ready for beta testing. It reads the shared memory to find whether the lights are on or off prior to flashing them. As the headlight control is a toggle it reads it again to check they are in the same state afterwards. In the video I turn the lights on initially then the program flashes them (twice). I turn them off and it flashes them again (leaving them off) before I turn them on again.
 
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yes, that is the idea, there are a couple of problems I have read about from leagues. Some users have used a macro to quickly activate the headlights on and off. They wrote they had issues with the lights finishing and still being on. (sometimes the lights would finish turned on, other times turned off) One of the complaints about the rules enforced by rF2 is the short time allowed to drive without your headlights on at night. Users have posted that manually blinking the lights was enough to get a DQ.
Keep at it. Thanks for looking into this area.
 
Is this what you want?
It's a bit of code I've scratched together, it needs a bit of tidying before it's ready for beta testing. It reads the shared memory to find whether the lights are on or off prior to flashing them. As the headlight control is a toggle it reads it again to check they are in the same state afterwards. In the video I turn the lights on initially then the program flashes them (twice). I turn them off and it flashes them again (leaving them off) before I turn them on again.

How many flashes does that do and for how long?

Here's a rule I found from an endurance league:
"A sequence of flashes must last no longer than 2 seconds and cannot include more than 4 flashes."
 
I use Xpadder with a profile. If I drive with lights on, it flashes 5 times and keeps light on if I drive without headlights it switches the light of after flashing.
 
Bill, you already know the answer, of course in SP it has no effect, as the AI is dumb to those inputs, but in MP, when a LMP2 car reaches a GTE car they are REALLY useful! It should be implemented, guess it might not be that hard to do that...
 
Is this what you want?
It's a bit of code I've scratched together, it needs a bit of tidying before it's ready for beta testing. It reads the shared memory to find whether the lights are on or off prior to flashing them. As the headlight control is a toggle it reads it again to check they are in the same state afterwards. In the video I turn the lights on initially then the program flashes them (twice). I turn them off and it flashes them again (leaving them off) before I turn them on again.

Exactly Seven Smiles, but i want it integrated in the simulator ;)
 
Bill, you already know the answer, of course in SP it has no effect, as the AI is dumb to those inputs, but in MP, when a LMP2 car reaches a GTE car they are REALLY useful! It should be implemented, guess it might not be that hard to do that...

Thanks, so you're flashing the GTE car when you're coming up on them at night. But won't the GTE car receive a blue flag (except if it's for position) and in the new Le Mans and other mod tracks, a blue light?
 
Thanks, so you're flashing the GTE car when you're coming up on them at night. But won't the GTE car receive a blue flag (except if it's for position) and in the new Le Mans and other mod tracks, a blue light?

Some people only see blue flags when they hit their head, sometimes a flash, even in a league when you need to warn a driver that you're approaching is useful...
 
Some users have used a macro to quickly activate the headlights on and off. They wrote they had issues with the lights finishing and still being on. (sometimes the lights would finish turned on, other times turned off)
Yeah, my program is smart enough to give an extra toggle if that happens.
One of the complaints about the rules enforced by rF2 is the short time allowed to drive without your headlights on at night. Users have posted that manually blinking the lights was enough to get a DQ.
I have been DQ'd but it was after a few seconds.
 
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