Rui Santos
Registered
One thing i would like S397 to implement was to split the lights and flashing lights in two different buttons. Flashing lights feature is important, specially in endurance races...
While it is a fair request & would be great to have, I don't think flashing headlights in a sim really affects the driver in front & certainly not an AI driver if offline racing.
Affects?? What do you mean? The purpose is not to upset the driver in front, lol... This is a MUST HAVE request, lights are used in several situations in race! The most experienced guys know what i'm talking about, and the S397 guys too for sure![]()
Could you describe those situations for those less experienced?
No, you'll find out when you need it. Anyway Davehenrie almost explained it in his post.
The main purpose of this thread is to reach S397 staff, they know for sure what i'm talking about!
Is this what you want?
It's a bit of code I've scratched together, it needs a bit of tidying before it's ready for beta testing. It reads the shared memory to find whether the lights are on or off prior to flashing them. As the headlight control is a toggle it reads it again to check they are in the same state afterwards. In the video I turn the lights on initially then the program flashes them (twice). I turn them off and it flashes them again (leaving them off) before I turn them on again.
Is this what you want?
It's a bit of code I've scratched together, it needs a bit of tidying before it's ready for beta testing. It reads the shared memory to find whether the lights are on or off prior to flashing them. As the headlight control is a toggle it reads it again to check they are in the same state afterwards. In the video I turn the lights on initially then the program flashes them (twice). I turn them off and it flashes them again (leaving them off) before I turn them on again.
Bill, you already know the answer, of course in SP it has no effect, as the AI is dumb to those inputs, but in MP, when a LMP2 car reaches a GTE car they are REALLY useful! It should be implemented, guess it might not be that hard to do that...
Exactly Seven Smiles, but i want it integrated in the simulator![]()
Thanks, so you're flashing the GTE car when you're coming up on them at night. But won't the GTE car receive a blue flag (except if it's for position) and in the new Le Mans and other mod tracks, a blue light?
Yeah, my program is smart enough to give an extra toggle if that happens.Some users have used a macro to quickly activate the headlights on and off. They wrote they had issues with the lights finishing and still being on. (sometimes the lights would finish turned on, other times turned off)
I have been DQ'd but it was after a few seconds.One of the complaints about the rules enforced by rF2 is the short time allowed to drive without your headlights on at night. Users have posted that manually blinking the lights was enough to get a DQ.