First Look: Track in Development - Barber 2015

Discussion in 'Locations' started by guod, Dec 29, 2015.

  1. guod

    guod Member

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    Last edited by a moderator: Apr 19, 2016
  2. call-911

    call-911 Registered

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    Yessss!!!!!
     
  3. Marc Collins

    Marc Collins Registered

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    Awesome news! Even the one we have now is pretty good. The new one will be heavenly.
     
  4. Obbzy_XR_

    Obbzy_XR_ Registered

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  5. Nitrometh

    Nitrometh Registered

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    Great to hear. Maybe some time we will get the festival der Geschwindigkeit in rf2. But Marios version is nice, too.

    Gesendet von meinem GT-I9301I mit Tapatalk
     
  6. Matt21

    Matt21 Registered

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    good news
    we need it for our RF2 indycar season
     
  7. asehauDLM

    asehauDLM Registered

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    I don't know why no one mentioned it yet, but Barber Motorsports Park 2015 has been released a few days ago!
    You can find it in the Steam workshop and here: http://simhqmotorsports.net/downloads/
    It's a great track, check it out!
     
    Last edited by a moderator: Apr 12, 2016
  8. Marc Collins

    Marc Collins Registered

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    Wow, thanks for head's-up. This one should be incredible given who did the work.
     
  9. Marc Collins

    Marc Collins Registered

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    Yep, it is!

    But is the real track that bumpy? Tried it in the new Megane. Either that car has go kart-like suspension, or Barber has deteriorated some over the years ;) Joking side, the visuals suggest smooth pavement, so...? (But, the Megane is very stiff on any track, too.)
     
  10. Coutie

    Coutie Moderator

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    It's not that bumpy, just the pit lane.
     
  11. Emery

    Emery Registered

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    Non-Steam download fails with this message:

    Not Found

    The requested URL /downloads/motorsports/rfactor2/tracks/BarberMotorsportsPark_2015_v100.rfcmp was not found on this server.

    Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.


    Apache/2.4.12 (Unix) OpenSSL/1.0.1e-fips mod_bwlimited/1.4 mod_fcgid/2.3.9 Server at simhqmotorsports.com Port 80
     
  12. Coutie

    Coutie Moderator

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    Problem with the website right now.
     
  13. asehauDLM

    asehauDLM Registered

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    I noticed that the AI often drives into the grass (which often results in a spin => during a race it leads to a mass collision + safety car)
    after the fast left-right chicane (Turn 12) and especially in the second last corner (right hand corner at pit entry; between 14 and 14a).
    Tested with ISI IndyCars.
    [​IMG]
     
  14. Juergen-BY

    Juergen-BY Registered

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    I have a problem with this track. It doesn`t matter wich session condition i use, the track is allways wet. Any help?


    [​IMG]


    //Edit:
    Seeems to be an issue with a realroad file (GP_START1.RRBIN). Switching to script weather solved it.
     
    Last edited by a moderator: Apr 19, 2016
  15. Coutie

    Coutie Moderator

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    It's not an issue, it's the only way to have the track wet at the start of the session without it raining. If you leave all settings on default, it will simulate the actual weather the weekend of last year's race.

    Sent from my HTC One using Tapatalk
     
  16. Juergen-BY

    Juergen-BY Registered

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    Thanks for the information, Coutie. By the way, i`m not alone with this question/problem ;-)
     
  17. asehauDLM

    asehauDLM Registered

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    Am I the only one with the "AI going off-track problem"? It makes it really hard to drive races against the AI
    because it often leads to a mass collision...
     
  18. Juergen-BY

    Juergen-BY Registered

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    Maybe its not a track related problem, look there...
     
  19. guod

    guod Member

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    Yep. Redoing all the SimHQ Motorsports websites.

    For now, downloads are here: http://simhqmotorsports.net/downloads/

    I'll update the site link for non-Steam whenever it changes in the future.
     
  20. asehauDLM

    asehauDLM Registered

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    Thanks for mentioning this. Maybe it's indeed a problem caused by the new build.
     

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