FIA GT3 by Apex Modding Team(WIP)

Discussion in 'Vehicles' started by GTClub_wajdi, Oct 8, 2012.

  1. Slothman

    Slothman Registered

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    We did a small one with a dial your own time system (nominate your lap time and your handicapped accordingly).

    This mod was PERFECT for that style of racing and was so much fun.

    Birmingham, Monza, Mid Ohio, Spa, Lime Rock, Queensland Raceway, Brands Hatch....this mod just worked well on all variety of tracks. It was brilliant.
     
  2. Eric Pae

    Eric Pae Registered

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    Is here someone at building or ist here Buildstop ?!

    Wait for little Informations ? =)
     
  3. yoss

    yoss Registered

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  4. Reprobator

    Reprobator Registered

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  5. geg

    geg Registered

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    MDR

    Looking great :p
     
  6. FONismo

    FONismo Registered

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    Looking good guys, We so need this mod!
     
  7. Prodigy

    Prodigy Registered

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    When, when, when, when?
     
  8. Arandor

    Arandor Registered

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    Hello Apex Moddgin Team!

    Is there any news/updates on this mod?
    I'm looking forward eagerly to this.

    Thanks!
     
    Last edited by a moderator: Mar 22, 2013
  9. KernigWRC

    KernigWRC Registered

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    The most realistic Porsche I ever drove in a simulation!!!

    You HAVE TO do it for rFactor 2!:D
     
  10. baked bean

    baked bean Registered

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    Any news Apex modding team? :D
     
  11. tjc

    tjc Member

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    +1

    :)
     
  12. GTClub_wajdi

    GTClub_wajdi Registered

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  13. Jamezinho

    Jamezinho Registered

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    + another 1.

    It's all gone quiet.
     
  14. Duvel

    Duvel Registered

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  15. KernigWRC

    KernigWRC Registered

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    This is my facorite upcoming mod! It's the most realistic gt3 mod for rFactor.
    I can't wait.
     
  16. gilloux31

    gilloux31 Registered

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    hi all

    At this time the gt3 mod is in sleeping mode.

    Indeed, for the moment, all the members of the apex team are not convinced at all by rfactor 2. Moreover, other GT3 mods (copies of official game) have been released for rf1 since the release of our mod (unfortunately we planned to work on an evolution for rf1) and no doubt that it will be the case for rf2

    We still check all the release of rf2 because we hope that the current gap will be solved by isi. IMHO, isi is not focused enough on modding issues, especially for the physics design (my role in apex team) and more precisely for the tire design. I hoped before rf2 release that isi will gave real design tools for the physic, on tire and also on suspension. But i think now that is over.

    Actually, months ago, I had the occasion to explain my position about tire design issues.

    I am happy that the rf1 mod pleased you, and beside the difficulty to provide "realistic physix", we always had in mind to maintain balance of performance between all these cars, each with its particular specs.

    Best regards,

    Gilles (french guy so excuse for the english)

    (Physix for Apex GT3 Mod)
     
    Last edited by a moderator: Jun 19, 2013
  17. rene-xmg

    rene-xmg Registered

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    understandable,
    thx for the info
     
  18. D.Painter

    D.Painter Registered

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    Sorry to hear this but totally understand your teams choice. Being in a group also trying to get a car mod together for rF2 we're having the same issue as well as others that aren't mentioned here.
     
  19. Muxi-Mux

    Muxi-Mux Registered

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    Yes, thanks for the info update.
    Sad news but fully understandable.

    Looks like rF2 isn't that mod-friendly as it was expected.
     
  20. Noel Hibbard

    Noel Hibbard Registered

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    The problem is the tires. They aren't simple notepad tires anymore. The old TBC tire files were 11kb and the new TMG tire files are 917kb. The tires must be compiled with the +ttool. So with the more realistic tire model comes a whole new learning curve and ISI hasn't done much to help the modding community understand the new model. Most teams are probably just using the tires from the default ISI content right now.
     

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