That's what I get in real cars, why shouldn't I expect it in a sim?
Then I want a realistic/convincing/informative feedback source, and once I've got that, I can then and only then consider the physics, that said, this is all related, and I've said that many times, but unlike you, I start with the finished product and work backwards, I don't accept on paper numbers as anything but mumbo jumbo if the end result is unsatisfactory.
That is why I created hotrod Kantti car many years ago for rF1, it has some stuff that is calculated by realistic math, but mostly I wanted to create a car that is fun to drive, still beliveable to some extent, one that provides great feedback, but also one that I have freedom to create to feel what I want car to be felt, result is a car that requires you to slide it when going fast, it is easy to spin, but also it has just right amount of power so you can also do opposite lock fun whole day if desired, with realfeel it does countersteer properly etc.
I think that there are place for both, also I think that not all cars should have great steering or ffb as they don't have such in realworld either. For example I had Pontiac Safari once, quarter turn at wheel had minor effect to travelling direction, steering wheel was like it would of not being connected to front wheels, that still had some countersteering when pulling drift, which was ridiculously easy to do with that as it weighted two tons and was longer than anything else (on ice of course, it had not much power), then there was Volvo 240 with power steering, steering wheel was not connected to anything, but somehow by magic car did turn. same experience with Saab 9-5 Aero, except around middle, I could shake wheel 3cm and absolutely nothing was felt inside the car or steering wheel. Best steering feel was in Audi Quattro rally car (despite it being awd, but it had quick manual steering, pain at slow speed grippy surface), great fun doing 4 wheel drifts and very easy too, well if you could keep power on, turbo had some serious lag.
One can't say single truth from real world cars, or maybe those swedish things are more of tractors, except Valmet 702, 805, 9000(this one has no turning wheels, whole machine is split and it turns whole front/back end) and some more modern ones that can't even remember had more precision with as little feel in steering than Saab 9-5. To be noted is that many tractors don't have direct wheel to steering connection, there is hydraulic piston that turns wheels. Car really can have such poor steering feel too.
Steering itself is always compromise of things, I can understand why Formula 2 could have very little steering feel at low speed, as car is so rear heavy and high grip, it will be very very snappy, thus driver probably need to predict a bit of that snappy characteristics to be able to keep it under control, also at higher speed enough large countersteering force for low speed situations would become major burden, so they probably have set it to have low feedback at slow speed so that driver can turn wheel faster to be able to keep it under control even sliding a bit.
What comes to higher speed sliding, reduce wings, especially rear or it will just have not enough power to slide, 3rd & 4th gear corners at default wings, I can do whatever I like with throttle pedal and it will not slide, just understeer more or less.