SouthPawRacer
Registered
I'd just like to interject with a comment about tyres.
Most of you will probably know that there are two types of tyres - Bias Ply and Radial. Bias Ply tyres generally have a much higher slip angle than Radial tyres, and thus generate better grip when they're sliding. They are more common on older racing cars. That's why you see drivers hanging the rear end out and doing 4-wheel drifts in 60s F1 cars - they need to slide them to generate enough grip to get around the corners. Inversely, Radial tyres - used almost universally on modern racing cars - generate better grip when they are only sliding a tiny bit. That's the main reason why you see snap corrections to oversteer, or if there's a 4-wheel drift, it's not quite as pronounced... the maximum grip of the tyre is generated at a much lower slip angle. I wouldn't expect the F2 to be able to slide around very much, because at some point you would have to be sliding at more of an angle than the slip angle of the tyres can take. If you can balance the car in such slides, you're a very capable driver...
Re: the comments about FFB - I agree with Spinelli 100%. I don't search for every car having the exact same FFB feel, because I know that every car is set up differently with regards to suspension geometry/stiffness, etc. Many reviews of real life road cars complain of lack of steering feel, and inevitably, a racing driver will complain about steering feel if the feel in their racing car is not to their liking. If that is indeed the case in real life, then why should it not be simulated?
If the FFB of a car isn't feeling "right" to me, I search for ways in which I can change the setup of the car to get it more to my liking. Far more often than not, it's simply a case of changing the camber and caster!
Long story short: If a car is doing something strange, that it would likely do in real life with those same settings, it doesn't mean it's unrealistic - it's just simulating what would happen if those settings were applied. If it doesn't match up, then you know that there's something wrong.
Most of you will probably know that there are two types of tyres - Bias Ply and Radial. Bias Ply tyres generally have a much higher slip angle than Radial tyres, and thus generate better grip when they're sliding. They are more common on older racing cars. That's why you see drivers hanging the rear end out and doing 4-wheel drifts in 60s F1 cars - they need to slide them to generate enough grip to get around the corners. Inversely, Radial tyres - used almost universally on modern racing cars - generate better grip when they are only sliding a tiny bit. That's the main reason why you see snap corrections to oversteer, or if there's a 4-wheel drift, it's not quite as pronounced... the maximum grip of the tyre is generated at a much lower slip angle. I wouldn't expect the F2 to be able to slide around very much, because at some point you would have to be sliding at more of an angle than the slip angle of the tyres can take. If you can balance the car in such slides, you're a very capable driver...
Re: the comments about FFB - I agree with Spinelli 100%. I don't search for every car having the exact same FFB feel, because I know that every car is set up differently with regards to suspension geometry/stiffness, etc. Many reviews of real life road cars complain of lack of steering feel, and inevitably, a racing driver will complain about steering feel if the feel in their racing car is not to their liking. If that is indeed the case in real life, then why should it not be simulated?
If the FFB of a car isn't feeling "right" to me, I search for ways in which I can change the setup of the car to get it more to my liking. Far more often than not, it's simply a case of changing the camber and caster!
Long story short: If a car is doing something strange, that it would likely do in real life with those same settings, it doesn't mean it's unrealistic - it's just simulating what would happen if those settings were applied. If it doesn't match up, then you know that there's something wrong.
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