FFB Smoothing (share settings)

Discussion in 'General Discussion' started by mesfigas, Sep 7, 2020.

  1. Cote Dazur

    Cote Dazur Registered

    Joined:
    Jun 23, 2017
    Messages:
    119
    Likes Received:
    37
    Don’t listen to the people saying zero, it does not work, 16 all the way.
     
  2. Lazza

    Lazza Registered

    Joined:
    Oct 5, 2010
    Messages:
    12,291
    Likes Received:
    6,539
    If it "doesn't work" it would suggest the usual wheel settings, which might be aimed at games with lower FFB update rates, aren't suitable for rF2. That quality wheels would require such a level of smoothing (which means a loss of fidelity, and increased latency) just doesn't seem right.
     
  3. vittorio

    vittorio Registered

    Joined:
    Jan 11, 2012
    Messages:
    1,118
    Likes Received:
    540
    I can only repeat myself (and will stop from now, last post on this thread, enough said). If using smoothing factor 16 (which is incredible high, you lose all FFB details and add lot of latency), you will just not experience rF2 great FFB. With that smoothing factor you are on the FFB quality level of games like Sony Gran Turismo, maybe even lower. If this is ok for you, well then ok.
     
  4. TJones

    TJones Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,074
    Likes Received:
    257
    We should be careful to not mix up FFB smoothing in-game with FFB damping setting of the Fanatec driver.
    FFB smoothing in-game of 16 would be much too high.
    FFB damping (driver setting) of 16 might be useful (I use 9 with DD1).
     
  5. 2ndLastJedi

    2ndLastJedi Registered

    Joined:
    Nov 3, 2016
    Messages:
    1,873
    Likes Received:
    1,198
    There is now way 0 is realistic, it gives the most details sure but realistic? If my real car felt as joltie and "rough" it would be in at the mechanic asap, lol.
     
  6. DrivingFast

    DrivingFast Registered

    Joined:
    Mar 1, 2018
    Messages:
    1,638
    Likes Received:
    1,083
    The only S397 car out of the 40 that is a bit rough with a T300 (low end steering wheel) is the Radical SR XX.

    People sometimes use this to compensate for excessive clipping related to bad settings, as @Lazza puts it with those words.
     
  7. mesfigas

    mesfigas Registered

    Joined:
    Oct 15, 2015
    Messages:
    1,722
    Likes Received:
    830
    @2ndLastJedi mate when you start adding ffb smoothing you loose detail which is more noticeable while entering the corner that feels like "Hey where is grip feel ?"
     
  8. Robert Bachmayer

    Robert Bachmayer Registered

    Joined:
    May 2, 2020
    Messages:
    14
    Likes Received:
    4
    Ok so, dropped in-game ffb smoothing from 10 to 0 and fanatic FEI from 60 to 0 also. Feels ok, will give it more time.
     
  9. 2ndLastJedi

    2ndLastJedi Registered

    Joined:
    Nov 3, 2016
    Messages:
    1,873
    Likes Received:
    1,198
    I understand all this , my comment was just about it being more realistic . I use no smoothing but just don't feel FFB to be realistic . I love rF2 FFB but the whole thing about FFB is that it is trying to give the whole sitting in a car feel through just the wheel , imagine sitting in your car but floating above the seat and only feeling what was coming through the wheel , you feel very little through the wheel , nothing like FFB ;)
     
  10. DrivingFast

    DrivingFast Registered

    Joined:
    Mar 1, 2018
    Messages:
    1,638
    Likes Received:
    1,083
    Personally, my T300 sends me back to S397 cars with little torque because I have adjusted it this way, you must not forget that it is a low-end steering wheel.

    Any adjustment with more torque would cause clipping and other problems.
     
  11. mesfigas

    mesfigas Registered

    Joined:
    Oct 15, 2015
    Messages:
    1,722
    Likes Received:
    830
    @2ndLastJedi Then its time for you to move to a motion simulation rig.....
    but it is very expensive
     
  12. 2ndLastJedi

    2ndLastJedi Registered

    Joined:
    Nov 3, 2016
    Messages:
    1,873
    Likes Received:
    1,198
    Yeah , im dreaming of that day .
     
  13. ayrtonforever

    ayrtonforever Registered

    Joined:
    May 31, 2017
    Messages:
    189
    Likes Received:
    79
    I have a G29, isn't it too high the default smoothing value in RF2 for that wheel, which is 7? I have tried on 0 and it looks good, I had no rattling, a greater ffb effect on kerbs and an higher precision feeling. Can I keep to 0 or in your opinion is too low?
     
    Last edited: Dec 31, 2020
  14. pilAUTO

    pilAUTO Registered

    Joined:
    Nov 7, 2020
    Messages:
    648
    Likes Received:
    568
    If you don't have particularly unpleasant vibrations and sounds, 0 is still the rawest FFB and therefore the best. In any case on a T300.
     
    Filip and ayrtonforever like this.
  15. nolive721

    nolive721 Registered

    Joined:
    Jan 2, 2016
    Messages:
    379
    Likes Received:
    188
    I was also struggling with this car, my TS PC Racer wheel feeling grainy, notchy, especially on tight corners while understeering

    setting smoothing at 8 fixed this, with other cars in this Game, I would use the default 4 and they run fine. maybe some 3rd aprty mods would need also a bit higher value
     
  16. David O'Reilly

    David O'Reilly Registered

    Joined:
    Jun 12, 2012
    Messages:
    1,050
    Likes Received:
    756
    The high frequency "grainy" feedback is potentially how RF2 telegraphs that you ARE understeering.
    IMO that grainy feel is the feel of loss of grip. Filtering it out is filtering feedback.
    (OSW wheel and 0 smoothing here).
     
  17. pilAUTO

    pilAUTO Registered

    Joined:
    Nov 7, 2020
    Messages:
    648
    Likes Received:
    568
    No there is a real problem with radical sr3 xx also same with the alpine.

    Only way is to put filter unfortunatly (OR MODDER FFB IMPROVEMENT)
     
    nolive721 likes this.
  18. nolive721

    nolive721 Registered

    Joined:
    Jan 2, 2016
    Messages:
    379
    Likes Received:
    188
    no sorry, don't mean to sound rude but that's your interpretation of what it should be but that is not what I expect from understeer. my TSPC is largely capable of "transmitting" this feeling with other cars in RF2 and other Sims
    To me there is problem with this radical like there is a problem with the AMG from S397 but thanks God we have the Appex Modding who sorted this car out with their own variant
     
  19. Lazza

    Lazza Registered

    Joined:
    Oct 5, 2010
    Messages:
    12,291
    Likes Received:
    6,539
    The radical had that from the first release as far as I remember, I suspect there's a slight instability in the tyres. I gather some of the ring spring and damper rates are used to tune slip curves, I wonder if some oscillations can develop that aren't picked up during development. (some of the S397 database tyres have something possibly similar, and one of the Alpines has a vibration at medium-high speed from what I noticed with limited driving)

    I'm yet to delve into the world of tyre modding so all a bit of speculation, but the first thing I'll be doing is trying to find ways to detect any errant behaviour and minimise it with any tyres I make.
     
    nolive721 likes this.
  20. David O'Reilly

    David O'Reilly Registered

    Joined:
    Jun 12, 2012
    Messages:
    1,050
    Likes Received:
    756
    No need to say sorry, you're allowed to disagree and yes it is just my interpretation (hence "IMO" and "potentially").
    I think I lost something in the chain of comments as I didnt see the fact it was directly about the Radical. I avoid that car due to its ffb but not for that reason.
    Personally I find it quite a realistic feeling in other cars as front tyres "shuffle sideways" across the road surface.
     
    nolive721 likes this.

Share This Page