FFB Settings for T300

That is awesome case,

Feel preference is important and individual.

It always amazes me how our RF2 journey takes us to various areas of tweaking. So many creative and determined ways to sort through our favorite Frankenstein open source modded simulation! lol Totally understand how the plug n play market walks away
 
These settings are the best compromise between T300 huge limitations, good drivers settings and acceptable software clipping :

1. Thrusmaster Control Panel


1.1. Overall forces = 100%
1.2. Contant and Periodic = 100%
1.3. Spring and Damper = 0%


2. Ingame settings

2.1. FFB smoothing = 0 (OFF)
2.2. Vehicle set = yes
2.3. Car Specific FFB Mult = 0.9 or 90% (NOT MORE IMPORTANT)
For some rather rare cars it will be necessary to lower the value.
0.9 is suitable for 95% of cars.
For FWD ETCC cars for example, 0.6 is the good setting.
By opening the "All vehicles" file (player folder), using the "replace by" function, you can do it for all cars at one time.

2.4. FFB Min Torque : 2.5%
In the controller.json or ingame.

Note: I changed my nickname, I'm the OP. I am very satisfied with these new settings.

Hope it help.


Also, check the line OFFROAD MULTIPLIER on the Controler.Json : and set 1 (100%).

This constitutes a very good quality turnkey tuning for the 50 cars made by S397 over the past 5 years.

If you have some unwanted vibrations with some (rare) cars, you need to put a little filter : with this turnkey adjustment, for Formula Pro it is 5 for filter, for radical sr3 XX it is 7 for filter.

Overall you have software clipping starting with official S397 content from the last 5 years at around 65/70/75%.

That's why I started with a 65% FFB multiplier at the time.

I have adjusted it over time (by adjusting the FFB min torque downwards) because it is important to accept the compromises when you have an entry-level steering wheel like the T300.

But really 90% is the max of the max (put the settings of the driver that I recommend).

Frankly no need to bother you, these settings very strongly optimize the T300 which is an entry-level steering wheel, it should still be remembered.

If you want better ..... Buy a more expensive steering wheel, you won't get much better than these settings.

The trick sounds from @Case is like an interesting one though, but I'm not going to start from scratch yet.
 
Feel preference is indeed very important and individual, but my main point is it is also a very lousy and unreliable guide ;) So certainly adjust things to how you like them, I'd just highly recommend not basing your settings on feel entirely and instead choosing something more reliable and measurable as your starting point, like clipping for example ;)
 
Keep t 300 settings on the panel everything on factory default. On rfactor car multiplier 75%, smoothing 4, min force 0.
 
This constitutes a very good quality turnkey tuning for the 50 cars made by S397 over the past 5 years.

If you have some unwanted vibrations with some (rare) cars, you need to put a little filter : with this turnkey adjustment, for Formula Pro it is 5 for filter, for radical sr3 XX it is 7 for filter.

Overall you have software clipping starting with official S397 content from the last 5 years at around 65/70/75%.

That's why I started with a 65% FFB multiplier at the time.

I have adjusted it over time (by adjusting the FFB min torque downwards) because it is important to accept the compromises when you have an entry-level steering wheel like the T300.

But really 90% is the max of the max (put the settings of the driver that I recommend).

Frankly no need to bother you, these settings very strongly optimize the T300 which is an entry-level steering wheel, it should still be remembered.

If you want better ..... Buy a more expensive steering wheel, you won't get much better than these settings.

The trick sounds from @Case is like an interesting one though, but I'm not going to start from scratch yet.

What do you mean by adding a filter? For instance you say FormulaPro should have a filter of 5, do you mean to set the Smoothing to 5 or is there something else to set?
I've used your settings for some time but would like to understand this new idea
 
If you don't care about clipping and just go by how the FFB feels to you, that basically means you don't care at all if you get all the available detail in the FFB and if your FFB is set up as it should. Setting up FFB correctly is completely impossible without a tool to measure clipping (which is why it is such a shame that rF2 doesn't even include one and you have to use external tools - every sim should have an FFB meter or at least a clipping indicator). And it doubly applies to rF2 where different cars can be very much off - some are more or less correct with FFB multiplier at 100%, some are clipping horribly (I remember a Group C mod that is probably the worst offender I've ever encountered in this regard, because I assume it tries to "simulate" heavy steering of those cars on our weak wheels by just amplifying/clipping the whole FFB signal like crazy) and some are way too weak. If you set your FFB according to how it feels, you have no point of reference other than your "feel", which might be completely off for what is correct for maximum detail in the FFB. The strength of the FFB is dictated by how powerful your wheel is (which for the T300 means...not that much). If you send higher signal than what the wheel is capable off, it will certainly make the wheel feel heavier, but you'll be losing detail, and over long term also damaging your wheel, because it will be heating up a lot more.

So I really suggest everyone take their time and set up the FFB correctly to get just the right (slight) amount of clipping in some extreme situations. If the wheel feels too light for you, then that doesn't mean the FFB is set up incorrectly, it means you need a wheel capable of producing more torque. Still, I'd say the T300 produces plenty of torque for normal driving, even when set up correctly. It might not produce the torque you'd feel in the real car, but still plenty to give you enough information.

BTW, one thing I can highly recommend to anyone who has trouble "feeling the car" with the T300 (and such wheels) and wants to somewhat emphasize the weaker forces is to experiment with the "Steering torque sensitivity" in the controller.json file. It is rarely mentioned, but it made a lot of difference for me bumping it up from the default 1.0 setting. It alters the "response curve" of the forces kinda like this:

ffb_sensitivity.png

Bear in mind that if you go above 1, then you generally have to lower the FFB multiplier even for cars that are set correctly with default settings and the multiplier at 100% (and if you go below 1, then you obviously might have to raise it), because it doesn't just affect the weak forces, it boosts even the stronger ones somewhat, just less than the weak ones. I'm using values close to 2, which means that even with a car that was set up more or less correctly at 1 and 100%, I have to go to around 65-70% multiplier to compensate for the torque sensitivity adjustment, otherwise I'd be clipping all the time and the FFB would be unbearable. But I was certainly never happier with the rF2 FFB once I discovered this setting.
Changed the Steer Trq Sens on the G920 to 2, and set Car Multi to 80, smth to 4, Min Frc to 3.0, and Game FFB level to 70. Never felt better IMO. Thanks for the tip Case. Cheers
 
Changed the Steer Trq Sens on the G920 to 2, and set Car Multi to 80, smth to 4, Min Frc to 3.0, and Game FFB level to 70. Never felt better IMO. Thanks for the tip Case. Cheers

What's "Game FFB"? If you mean FFB strength in the rF2 menu, put it on 100%. There's literally nothing to be gained (pardon the pun) by lowering it.
 
What's "Game FFB"? If you mean FFB strength in the rF2 menu, put it on 100%. There's literally nothing to be gained (pardon the pun) by lowering it.
FFB Strength back to 100%, then just dropped the Car Specific back to 50, and all is well. Still no clipping, but feels good. Thanks for the advice!
 
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