FFB Settings... Amazed at the difference a Setting makes.

Discussion in 'Technical & Support' started by Kristoff Rand, Jun 22, 2015.

  1. Kristoff Rand

    Kristoff Rand Registered

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    I was looking at mods for my weak DFGT and happened upon this tut for FFB settings.

    http://www.race2play.com/homepage/show_posts/7229

    Can I just say wow... I just did a few of the settings and I'm amazed already... I went in to our server to test and seriously thought I had traction control turned on. We have it set to low for our nascarnoobs who might need to get used to right turns. I thought I must have it on myself... The feel of the car and recovery is great. I'm going to continue to play with settings, but I wondered if anyone else is fooling with the json file and if so what settings are you using with what wheels?

    ALWAYS BACKUP YOUR ORIGINAL FILE BEFORE EDITING!

    These are my settings for rF2 while using my Driving Force GT.

    I suggest copying your FFB section in to a code break like so. Then we can test eachother's setups without much work.

    Code:
    },
      "Force Feedback":{
       [COLOR=#ff0000] [B]"Brake effects on steer axis":1,[/B][/COLOR]
        "Brake effects on steer axis#":"0 = Brake effects on brake axis, 1 = brake effects on steering axis.",
        "Brake effects strength":10000,
        "Brake effects strength#":"-10000 to +10000, applies to all brake effects (force, vibration, static spring, etc?)",
        "Brake spring coefficient":0.3,
        "Brake spring coefficient#":"Static spring effect rate (-1.0 to 1.0)",
        "Brake spring saturation":1,
        "Brake spring saturation#":"Static spring effect peak force (0.0 to 1.0)",
        "Clutch effects on steer axis":0,
        "Clutch effects on steer axis#":"0 = Clutch effects on clutch axis, 1 = brake effects on steering axis.",
        "Clutch effects strength":10000,
        "Clutch effects strength#":"-10000 to +10000, applies to all clutch effects (force, vibration, static spring, etc?)",
        "Clutch spring coefficient":0.2,
        "Clutch spring coefficient#":"Static spring effect rate (-1.0 to 1.0)",
        "Clutch spring saturation":1,
        "Clutch spring saturation#":"Static spring effect peak force (0.0 to 1.0)",
        "Gearbox effects on steer axis":0,
        "Gearbox effects on steer axis#":"0 = Gearbox effects on gearbox 'axis', 1 = brake effects on steering axis.",
        "Gearbox effects strength":10000,
        "Gearbox effects strength#":"-10000 to +10000, applies to all gearbox effects (force, vibration, static spring, etc?)",
        "Gearbox spring coefficient":0,
        "Gearbox spring coefficient#":"Static spring effect rate (-1.0 to 1.0)",
        "Gearbox spring saturation":1,
        "Gearbox spring saturation#":"Static spring effect peak force (0.0 to 1.0)",
        "Ignore controllers":0,
        "Ignore controllers#":"Do not use FFB on: 1=controller1, 2=controller2, 4=controller3, 8=controller4 (or add values to ignore multiple controllers, for example 15 ignores all)",
        "Jolt magnitude":1.5,
        "Jolt magnitude#":"How strong jolts from other cars (or walls) are.  Suggested Range: -2.0 to 2.0.",
        "Off-road multiplier":0.3,
        "Off-road multiplier#":"Temporary test variable to reduce force feedback strength off-road (0.0 = zero FFB, 1.0 = full FFB)",
       [COLOR=#ff0000][B] "Other spring coefficient":0.5,[/B][/COLOR]
        "Other spring coefficient#":"Static spring effect rate (-1.0 to 1.0) for any other FFB-capable controllers",
        "Other spring saturation":1,
        "Other spring saturation#":"Static spring effect peak force (0.0 to 1.0) for any other FFB-capable controllers",
       [COLOR=#ff0000][B] "Rumble strip magnitude":0.5,[/B][/COLOR]
        "Rumble strip magnitude#":"How strong the canned rumble strip rumble is.  Range 0.0 to 1.0, 0.0 disables effect.",
        "Rumble strip pull factor":1.5,
        "Rumble strip pull factor#":"How strongly wheel pulls right\/left when running over a rumble strip. Suggested range: -1.5 to 1.5.",
        "Rumble strip update thresh":0.05,
        "Rumble strip update thresh#":"Amount of change required to update rumble strip effect (0.0 - 1.0)",
        "Rumble strip wave type":0,
        "Rumble strip wave type#":"Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.",
        "Skip updates":0,
        "Skip updates#":"Apparently some drivers can't handle a quick FFB update rate, so use this hack to skip the given number of updates (0=full update rate, 1=half, 2=one-third, 3=one-quarter, etc.)",
        "Steering effects strength":10000,
        "Steering effects strength#":"-10000 to +10000, applies to all steering effects (torque, resistance, static spring, jolt, etc.)",
       [COLOR=#ff0000][B] "Steering resistance coefficient":0.5,[/B][/COLOR]
        "Steering resistance coefficient#":"Coefficient to use for steering resistance.  Range: -1.0 to 1.0",
       [COLOR=#ff0000][B] "Steering resistance saturation":0.5,[/B][/COLOR]
        "Steering resistance saturation#":"Saturation value to use for steering resistance.  Range: 0 - 1.0",
        "Steering resistance type":0,
        "Steering resistance type#":"0=use damping, 1=use friction",
        "Steering spring coefficient":0,
        "Steering spring coefficient#":"Static spring effect rate (-1.0 to 1.0)",
      [COLOR=#ff0000][B]  "Steering spring saturation":0.3,[/B][/COLOR]
        "Steering spring saturation#":"Static spring effect peak force (0.0 to 1.0)",
     [COLOR=#ff0000][B]   "Steering torque capability":2.5,
        "Steering torque capability#":"The maximum torque capability of the wheel (in Nm, obviously)",[/B][/COLOR]
        "Steering torque extrap blend":0,
        "Steering torque extrap blend#":"Higher blends of extrapolated value allows driver to feel torque changes even when actual torque exceeds 'input max' (0.0=disables, 1.0=max)",
        "Steering torque extrap time":0.015,
        "Steering torque extrap time#":"Time in seconds to extrapolate steering torque based on current change (Range: 0.001 to 0.050.  To disable, set 'blend' to 0.0)",
    [COLOR=#ff0000][B]    "Steering torque filter":4,[/B][/COLOR]
        "Steering torque filter#":"Number of old samples to use to filter torque from vehicle's steering column (0-32, note that higher values increase effective latency)",
        "Steering torque minimum":0,
        "Steering torque minimum#":"Minimum torque to apply in either direction to overcome steering wheel's 'FFB deadzone' caused by friction",
       [COLOR=#ff0000] [B]"Steering torque per-vehicle mult":1.08,[/B][/COLOR]
        "Steering torque per-vehicle mult#":"Per-vehicle steering column torque multiplier (this is a copy of the .CCH value)",
        "Steering torque sensitivity":1,
        "Steering torque sensitivity#":"Sensitivity curve applied to representable torques: 0.0=low 1.0=linear 2.0=high",
        "Steering torque zero-speed mult":0.3,
        "Steering torque zero-speed mult#":"Multiplier at zero speed to reduce unwanted oscillation from strong static aligning torque",
        "Test_workaround":true,
        "Test_workaround#":"Workaround for apparent driver CTD on release",
       [COLOR=#ff0000][B] "Throttle effects on steer axis":1,[/B][/COLOR]
        "Throttle effects on steer axis#":"0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.",
        "Throttle effects strength":10000,
        "Throttle effects strength#":"-10000 to +10000, applies to all throttle effects (force, vibration, static spring, etc?)",
        "Throttle spring coefficient":0.1,
        "Throttle spring coefficient#":"Static spring effect rate (-1.0 to 1.0)",
        "Throttle spring saturation":1,
        "Throttle spring saturation#":"Static spring effect peak force (0.0 to 1.0)",
        "Type":1,
        "Type#":"Type of force feedback: 0=off 1=wheel 2=joystick 3=rumble\/gamepad 4=custom"
      },
    Any tips for settings here?
     
    Last edited by a moderator: Jun 22, 2015
  2. MystaMagoo

    MystaMagoo Registered

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    "FFB Settings... Amazed at the difference a Setting makes."

    Did you change a setting or just copy/paste the whole block?
     
  3. Kristoff Rand

    Kristoff Rand Registered

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    Those settings in the code block are mine... edited by me with the guide as a guide so to speak. The guide itself, and the comment at the bottom of the link are for GTR and not identical to rF2.

    So mine are custom. You'll have to read it and make your own or try mine and then edit from there.
     
  4. Kristoff Rand

    Kristoff Rand Registered

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    I highlighted my changes from the stock DFGT json file.
     

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