WIP FFB is vibrating

Discussion in 'Technical & Support' started by Jura, Dec 18, 2022.

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  1. Jura

    Jura Registered

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    Since update from few days ago I have issue with FFB where wheel vibrates in corners (especially at high speed) (vibrations are similar to when tyres are really badly flat spotted) and as tyres wear out wheel vibrates on straights and not in corners anymore. I tried Oreca and GT cars (less pronounced on GT cars) on Watkins, Mosport and Nords.
    I have CSL DD 8nm. I reinstalled the game with clean settings but effect is still there.
    Also I noticed that with default setups vibration is less intense.

    Can I turn on some FFB debuging?
    Any idea how to fix this?
     
  2. Peter Stefani

    Peter Stefani Registered

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    You could try increasing the FFB "smoothing".
     
  3. Jura

    Jura Registered

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    I did but it was still there
     
  4. Manfredk2

    Manfredk2 Guest

    try to lower or switch off minimum steering torque
     
  5. Jura

    Jura Registered

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    I have it on 0
     
  6. Peter Stefani

    Peter Stefani Registered

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    Maybe check this in your wheel.json file.
    "Steering resistance type":0,
    "Steering resistance type#":"0=use damping, 1=use friction",
     
  7. Jura

    Jura Registered

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    I also that have on 0
     
  8. davehenrie

    davehenrie Registered

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    change that 0 to 1. Ever so slightly different feel. However, I think you have a larger issue.
    You mentioned GT cars, but not which ones. GT3 cars have ABS brakes which make it very difficult to flat spot the tires. GTE do not have ABS and both the Oreca and GTE cars have the most up to date tire. So the first test, to separate the tire feedback from a wheel issue, would be to run GT3 cars with the ABS turned up. If the problem occurs still with the GT3s, then the issue is most likely hardware vs software.(i.e. the tire file) If the vibration vanishes, then your interaction with the new tire file could be the most likely culprit. (braking too forcefully, sudden steering inputs, sudden acceleration by having Traction Control set to low, could be just some of the possibilities)
     
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  9. Jura

    Jura Registered

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    Just tested that with value of 1. Its bit less violent in high speed but more pronounced in slow/mid speed corners. I tried other games and there wasnt such vibration, so I would say its not the wheel.

    EDIT:
    Switched back to 0, same as it was on 1
     
    Last edited: Dec 18, 2022
  10. doublephil

    doublephil Registered

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    Maybe you are clipping your FFB ?
     
  11. AlexHeuskat

    AlexHeuskat Registered

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    is it vibrating with an other game ? maybe your fanatec base is broken.....
     
  12. Jura

    Jura Registered

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    It shouldnt I havent changed any settings
    Here is picture, blue line is with vibrations and white lines few days earlier before I had issues
    upload_2022-12-19_15-43-10.png
     
    Last edited: Dec 19, 2022
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  13. Mordorsport Max

    Mordorsport Max Registered

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    interesting!
    Can you upload the Motec files?
     
  14. Jura

    Jura Registered

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    It doesnt, I tested it
     
    Last edited: Dec 19, 2022
  15. Mordorsport Max

    Mordorsport Max Registered

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    What Frequency is that on the blue "FFB-Output" curve?
     
  16. Mordorsport Max

    Mordorsport Max Registered

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    A few days ago, i tried to help a guy on Discord. Also Fanatec, also DD... i think it was a DD2!?!?!
    Some weird frequencies take place on his FFB-Output Signal. It is still a mystery!!!

    That is why i like to take a closer look on your FFB!
     

    Attached Files:

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  17. Jura

    Jura Registered

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    upload_2022-12-19_16-17-47.png
    Is this what you are asking? I use damp plugin for telemetry
     
  18. Jura

    Jura Registered

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    Thank god Im not the only one. I also posted this on discord but no luck there
     
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  19. Mordorsport Max

    Mordorsport Max Registered

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    Please use this DAM-Plugin.ini . More channels and your FFB-Output is logged with 400Hz!
    you find it Steam/Steamapps/common/rFactor 2/Userdata/player/DAMPlugin.ini

    ///////////////////////////////////////////////////
    //
    // DAMPlugin v2.00 Parameters file
    //
    ///////////////////////////////////////////////////

    [General]
    Active on startup = 1 // Sets whether logging is active by default; 1=yes, 2=no
    Activation key = M // Key to press to (de)activate logging; single character (0-9, A-Z) or key code (eg 0x4D)
    Key modifier = 2 // Modifier to be pressed with activation key; specify ONE of: 0=none, 1=Shift, 2=Ctrl, 3=Alt
    Use local timezone = 1 // Converts the log time to your local timezone (otherwise uses UTC); 1=yes, 0=no
    //
    Plugin Data Folder = "<DATA_PATH>\PluginData\DAMPlugin"


    [Logging]
    Capture partial log = 0 // Whether a 'partial' log will be saved:
    // 0 = log every time we entered the car
    // 1 = vehicle must have moved
    // 2 = vehicle left the pits
    // 3 = started a timed lap (including race start)
    // 4 = completed a timed lap
    Log dir = "D:\RFactor2-LOG" // Directory to log to; relative to rFactor root if not absolute (e.g. "C:\Log files\")
    // the token <DATA_PATH> at the *START* of the dir will be replaced by the current data path,
    // while <USER_PATH> at the *START* of the dir will be replaced by the player folder
    Use class subfolder = 1 // Log to a subfolder equal to the vehicle class; 1=yes, 0=no
    Use track subfolder = 1 // Log to a track subfolder (can be combined with the class subfolder); 1=yes, 0=no
    Idle log cycles = 25000 // Log build cycles to perform per frame when idle (at monitor)
    Duty log cycles = 2500 // Log build cycles to perform per frame when busy (in-car, driving)
    Realtime building = 1 // Whether to start building completed logs while still in-car; 1=yes, 0=no
    Save Setup File = 1 // Save a copy of the current garage setup file with the log; 1=yes, 0=no


    [Notifications]
    Notification type = 1 // 1: sounds, 2: message centre text (add values to combine)
    Sounds folder = "<DAMP>Sounds" // start with <DAMP> to use the [General] plugin data folder

    ///////////////////////////////////////////////////////////////////////////
    // Sound packs ////////////////////////////////////////////////////////////
    // Uncomment only the line containing the pack you want, or add your own //
    ///////////////////////////////////////////////////////////////////////////

    //Sound pack = "Beeps" // folder name in the sounds folder
    Sound pack = "Male"
    //Sound pack = "Female"


    ///////////////////////////////////////////////////
    //
    // Channel Config section
    //
    ///////////////////////////////////////////////////

    [Global Channel Options]
    Data rate = 5 // Telemetry capture rate; Enter a value from 1 (useful minimums) to 5 (100Hz all channels)
    // Default value of 3 sets 'normal' rates for general analysis
    //
    // Note that the various channels are logged at different rates, except for "= 5"
    // which logs all channels at full speed


    ///////////////////////////////////////////////////
    //
    // Base Channel Config
    //
    // The base channels cannot be turned off, but the data type can be adjusted:
    // 1: Normal precision and range for general purposes; good balance between usefulness and filesize
    // 2: Extra precision to reduce data quantization; useful for detailed analysis, causes larger log files
    // 3: High-range logging; extends the data range to cater for large values; causes larger log files
    //
    // These values CANNOT be combined.
    //
    // Notes:
    // - high-range logging (3) will usually have better precision than normal (1)
    // - these parameters will have no effect on some channels, e.g. Gear
    //
    ///////////////////////////////////////////////////

    [Base Channel Config]
    Controls = 3
    Scoring = 2
    Suspension = 3
    Tyres = 3
    Vehicle = 2
    Weather = 2
    Wheels = 3


    ///////////////////////////////////////////////////
    //
    // Extra Channel Config
    //
    // Same parameters as the base channel config section above, except:
    // 0: Disables the group of channels completely
    //
    // Please see the documentation for information on the channel groups
    //
    ///////////////////////////////////////////////////

    [Extra Channel Config]
    Aero_1 = 2
    Controls_1 = 3
    Scoring_1 = 1
    Scoring_2 = 1
    //
    Suspension_1 = 3
    Tyres_1 = 3
    Tyres_2 = 3
    //
    Vehicle_1 = 2
    Vehicle_2 = 2
    Weather_1 = 1
    //
    Wheels_1 = 3
    Wheels_2 = 3
     
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  20. Mordorsport Max

    Mordorsport Max Registered

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    Nope, but good to know that you log the Signal at 50Hz. Use the DAMPlugin.ini from above and make a new Motec-File.
     

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