Lazza
Registered
Recently (guessing the Dec 16 Hotfix) the "FFB Strength" setting in the calibration screen has changed and is interacting correctly with the other settings.
This means that, for example:
- Veh mult 60%
- FFB Strength 100%
and
- Veh mult 100%
- FFB Strength 60%
are now equivalent.
The FFB strength can therefore be used as a global starting multiplier. If you have a habit of putting each car down to 60, 70, 80%, or editing files to change all cars to that, changing the FFB Strength instead is now a viable alternative (of course, cars that are ok with higher mults, will then need even higher mults to compensate - check your favourite FFB clipping monitoring solution).
Apologies to all those I've advised in the last couple of weeks to always put FFB strength on +/- 100%; I didn't think to re-test after an update that didn't mention anything about it.
(previously the FFB would be clipped by the vehicle mult, and lowering the FFB strength didn't recover that lost detail; it just weakened the already clipped output. I tested this in late November)
This means that, for example:
- Veh mult 60%
- FFB Strength 100%
and
- Veh mult 100%
- FFB Strength 60%
are now equivalent.
The FFB strength can therefore be used as a global starting multiplier. If you have a habit of putting each car down to 60, 70, 80%, or editing files to change all cars to that, changing the FFB Strength instead is now a viable alternative (of course, cars that are ok with higher mults, will then need even higher mults to compensate - check your favourite FFB clipping monitoring solution).
Apologies to all those I've advised in the last couple of weeks to always put FFB strength on +/- 100%; I didn't think to re-test after an update that didn't mention anything about it.
(previously the FFB would be clipped by the vehicle mult, and lowering the FFB strength didn't recover that lost detail; it just weakened the already clipped output. I tested this in late November)