Gary_S85
Registered
Is there a way to tone this down at all. Kerb interaction tends to be WAY more than cornering forces in an unrealistic way.
Just messing with damping and smoothening on the fanalab sliders. So far the inconsistency between each car is leading me to a separate profile per car, which is ridiculous.
Before I jump into the controller json files and mess about with jolt, off road affect and rumble affect, can anyone offer any info on what I may be overlooking. I'm trying damn hard to like this sim, but the perceived bumpiness, kerb interactions are just not accurate from a steering wheel perspective. I'm running a DD2.
All help and comments appreciated.
Just messing with damping and smoothening on the fanalab sliders. So far the inconsistency between each car is leading me to a separate profile per car, which is ridiculous.
Before I jump into the controller json files and mess about with jolt, off road affect and rumble affect, can anyone offer any info on what I may be overlooking. I'm trying damn hard to like this sim, but the perceived bumpiness, kerb interactions are just not accurate from a steering wheel perspective. I'm running a DD2.
All help and comments appreciated.