ffb braking

Discussion in 'Car Modding' started by sangreone, Jan 13, 2021.

  1. sangreone

    sangreone Registered

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    Hello!
    I have a problem with the ffb of my car. When you press the brake pedal, the ffb turns too strong. If you hit the brakes and took the hands off the steering wheel, it goes crazy and begins to oscillate.
    When you click on the Race button and before putting the first gear the car is locked. It's as if the brakes were pressed.
    And when you put first gear and begin to drive the problem disappears. The car isn't braked anymore and the oscillation in the steering wheel disappears. And if you press the brake pedal totally while you're driving, the ffb turns too strong and the wheel begins to oscillate again.
    Do you have any idea where the problem could be? Any possible solution?
    Thanks!
     
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  2. atomed

    atomed Registered

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    ¿Has probado a modificar el controller.json a ver si tienes el tema de brake effects on steering wheel muy alto? Puede que venga de ahí el problema.
     
  3. sangreone

    sangreone Registered

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    gracias atomed! nunca he tocado el controller.json para modificar el ffb y es un problema que tiene el 100% de las personas que han probado el mod.
     
  4. atomed

    atomed Registered

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    Es una maravilla ir probando cambios ahí, puedes cambiar totalmente la experiencia del ffb. Solo recuerda guardar una copia del original en otro lado por si algo sale mal :D
     
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  5. lagg

    lagg Registered

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    Sí, pero en este caso no debe ser un problema del player.json o del controller,json, ya que nos pasa a todos los que hemos probado el coche.

    In this case shouldn't be a problem of the player.json or controller,json, since everyone has the same problem.
     
  6. atomed

    atomed Registered

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    ¿Habéis probado a bajarle el NominalMaxSteeringTorque dentro del mod?

    Edit: También puede ser que la geometría de la suspensión del mod tenga algo mal configurado.
     
    Last edited: Jan 14, 2021
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  7. sangreone

    sangreone Registered

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    NominalMaxSteeringTorque se puede configurar en CUSTOMIZE dentro del juego. Está en Upgrades.ini. Si lo bajas mucho desaparece, pero tambien desaparece todo el ffb.

    Me conformaria haciendo desaparecer ese "freno virtual" tan extraño que hay cuando das a RACE y hasta que emprendes la marcha, pero no sé si es posible.
     
  8. sangreone

    sangreone Registered

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    up!

    nobody?

    it is possible that the error is in the geometry. I have not been able to check for an error there.

    Is there anyone who knows how you can remove that "virtual handbrake" as soon as you enter the game and it disappears when you remove the neutral? Has anyone else noticed that strange rfactor effect?
     
  9. davehenrie

    davehenrie Registered

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    Those are now toggle options in the difficulty menu. Hold Brake on/off, & Hold clutch on/off
     
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  10. lagg

    lagg Registered

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    But we have this problem since last year.
     
  11. mantasisg

    mantasisg Registered

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    I have also same problem with few cars that has steering oscilation when entering the game, and it goes away as soon as car starts moving. I think it could be related to some iniertia/geometry value combinations.

    As for another thing you experience when braking receiving very strong FFB kicks, it could be many things. Too much to guess.

    Perhaps I could take a look at your car if you want.
     
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  12. sangreone

    sangreone Registered

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    https://racerfactor.com/temas/rr-superkart-1-0.14857/

    The mod is this!

    thank you very much friend!
     
  13. mantasisg

    mantasisg Registered

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    [​IMG]
    I get this for some reason.
     
  14. sangreone

    sangreone Registered

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    When? no one has had this problem until now
     
  15. Lazza

    Lazza Registered

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    Just a guess, but maybe try a current build of rF2?
     
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  16. mantasisg

    mantasisg Registered

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    Yeah, maybe it could be the reason. But I am not yet going to the new build, eventually I'll do, most likely. Ofcourse I could just temporary jump in and then jump back to old UI build, but I discovered it cancels all the preloaded data for tracks then, and they all load long time like for the first time.

    So, I am sorry, I can not help now. But I would like to try to help later if help will still be needed.
     
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  17. sangreone

    sangreone Registered

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    thanks friend
     
  18. Corti

    Corti Registered

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    @mantasisg maybe if you install mod in ModDev...:rolleyes:
     
  19. mantasisg

    mantasisg Registered

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    Can I extract .rfcmp some other way rather than usual instalation ?
     
  20. sangreone

    sangreone Registered

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    Do not worry friend. I prepare a link with the unzipped files. You got it tonight.
     
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