Ferrari S397 reflection problem

Discussion in 'Track Modding' started by Andrea1968, Feb 25, 2022.

  1. Andrea1968

    Andrea1968 Registered

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    hi, I'm updating my tracks but I have a problem common to all my tracks and I can't understand where the problem is.in practice the problem occurs exclusively with the Ferrari GT and GTE of S397, the interior of the cockpit it emits flashes when at least one other ferrari is running on the track or overtaking as you can see from the videos. all this does not happen with any other car, the problem disappears if you are alone on the track or by deactivating the reflections,some advice ? Thanks in advance

     
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  2. Alex Sawczuk

    Alex Sawczuk Administrator Staff Member

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    check your reflection mappers in dev mode, they may have too many object in them or something.
     
  3. vava74

    vava74 Registered

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    Probably related or not, but I had in VR some textures popping on and off depending on the angle of my sight at one of Andrea's tracks. Minor variations on my head's position would cause that to happen. I will post images a bit later.
     
  4. Andrea1968

    Andrea1968 Registered

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    if I understand correctly I tried to activate only one object but the result does not change
    Screenshot (547).png
     
  5. vava74

    vava74 Registered

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  6. redapg

    redapg Registered

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    @Andrea1968 Did you try to add "all" Reflection related Sections, like the below shown (from Reizas Imola), with at least one included Instance for the REFLECTEDENV and REFMAP0 Sections?
    It's just a shot into the Blue, but who knows... :)

    ReflectionMapper=Static01
    {
    Type=Cubic
    TextureSize=(256)
    UpdateRate=(0.200)
    StaticSwitch=(50.000)
    FarPlane=(6500.00)
    MaxElementsCap=(84)
    TrackingIns=NULL
    Pos=(-751.27,4.188,-450.325)
    }

    ReflectionMapper=REFLECTEDENV
    {
    Type=Planar
    TextureSize=(1024)
    UpdateRate=(100.000)
    StaticSwitch=(350.000)
    FarPlane=(860.00)
    MaxElementsCap=(64)
    TrackingIns=NULL
    IncludeIns=XXXXXXXXXXXXX
    }

    ReflectionMapper=REFMAP0
    {
    Type=Cubic
    TextureSize=(512)
    UpdateRate=(100.000)
    StaticSwitch=(100.000)
    FarPlane=(350.00)
    MaxElementsCap=(64)
    TrackingIns=True
    IncludeIns=YYYYYYYYYYYYYY
    }
     
    Last edited: Feb 26, 2022
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  7. Manfredk2

    Manfredk2 Guest

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  8. Andrea1968

    Andrea1968 Registered

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    YES !!!!, Thanks a lot redapg now with your instructions it seems to work very well, the cockpits of the cars including that of the ferrari is much more complete in the range of colors and is above all free from the problem of flashes, thanks again for the advice, now I'll do some more thorough tests
     
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