Discussion in 'News & Notifications' started by Christopher Elliott, May 29, 2020.
It's definitely the GTE. Thanks
The preload in 488 gte goes all the way down to 0 Nm, i just want to know if this a mistake or intentional ?
same for porsche RSR.
When I drive the Ferrari, I have 30 fps at the race start. Any other GTE cars: 60 fps. It shouldn't happen with the same LOD, I guess.
(no v-sync, latest rF2 release candidate)
The Ferrari is the first of the GT fleet to receive a full texture/shader update to the interior of the car. Eventually we think all the DLC cars will have the level of detail the Ferrari's have. But that is probably why your system is choking some at the start.
So they'll be all undriveable. Great
Yes it's got the hightest quality interior like the C8 and Bentley GT3 2020. And I cant wait for the other GT 3/E cars to get PBR'd as well. Really hope they are working on it or at least planned to do it
Anybody got an answer for why the Ferrari is slower than the other GTE cars at Spa & Silverstone? Around 2 seconds slower which is ridiculous. Kind of makes talent files pointless.
Yes, the system requirements for rF2 will only grow greater as graphics are continually upgraded. It will be up to the individual user to scale back those details. The cars should be built to push even the best systems but also have levels of detail that can be stripped away.
(been reading similar threads all the way back to ICR2 and GPL.) Sim racing has many similarities to real racing. When the car owner asks how fast can the car go? The Crew Chief asks: "how much money do you have?"
I'm not sure what tracks S397 used to work on the BOP, but equalizing cars to one track, does not guarantee they will remain balanced at the next circuit. Ask Durge how to create individual setups for cars at each track.(Sorry Durge....seems right up your alley)
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