Released Ferrari 488 GT3 EVO 2020 Now Available!

Discussion in 'News & Notifications' started by Christopher Elliott, Sep 30, 2020.

  1. JimmyT

    JimmyT Registered

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    altyourcarnamewindowsout.dds your example above has no s. I don't think it's case sensitive. It worked fine for me.
     
    Last edited: Oct 2, 2020
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  2. JimmyT

    JimmyT Registered

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  3. juanchioooo

    juanchioooo Registered

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    thanks JimmyT ....
    If it was well renamed, the problem was that I thought it did not load the windshield in the same yellow color, so I thought it did not work, the problem is another ...
    in the car template the color is: fbcf02
    in the crystal template the color is: fbcf02
    the fault is that they look different,
    albedo is: 0/200 corrected
    the glass is not the same color as the body
    Let's see if you can help me in that error? Thank you very much
    I'm sorry if something is badly written, I mean badly written, I don't speak English
    GRAB_094.JPG
     
  4. RoWo

    RoWo Member

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    Guys, are you really checking every aspect of a car before release? How is it possible to release the 488 GT3 and the 488 GTE with the same camera issues?
    GRAB_041.JPG GRAB_042.JPG
     
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  5. Kahel

    Kahel Registered

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    The answer is obvious a big, fat, No... the name of the game is minimum testing before release with the user base as beta tester... even for something like window10... the software industry is broken and yet never been this profitable... go figure.

    Hard to be surprised anymore...this kind camera issue is the least of our concern and is, very much, in the realm of possible... don't be shocked is it end up nerver fixed... wouldn't be the first time...
     
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  6. JimmyT

    JimmyT Registered

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    I think maybe if you have your paint colour and then a lacquer colour and / or a metal flake colour, this will influence the outcome of the final colour. It might just come down to the nature of the shaders though. You could maybe test with no lacquer and no metal flake then maybe test without a region file. I haven't tested this as I'm not at my painting PC.
     
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  7. Christopher Elliott

    Christopher Elliott Registered

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    Latest updates

    Ferrari 488 GT3
    v1.21
    - Fix for wrong pit stop strategy, fuel tank capacity, and fuel consumption
    - Adjusted ambient occlusion in cockpit
    - Re-introduced brake bias read out to in-car dash
    - Fixed wiper animation on triples side screen (multiview only)
    - Showroom shadow fix
    - AI pace slightly reduced
    - Fixed rear window rain effect
    - Fixed missing Upgrades.ini in .mas file
     
  8. Finn Jacobsen

    Finn Jacobsen Registered

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    How come that when selecting the Ferrari 488 GT3 EVO 2020, that the year 2017 appears together with Horsepower ?
     
  9. Christopher Elliott

    Christopher Elliott Registered

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    is that in the New UI?
     
  10. Ralph_Raccoon

    Ralph_Raccoon Registered

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    Little question about the lights of the ferrari, you nearly see nothing at night. I think that´s also an aspect in terms of BoP, when you already got a disadvantage in sight at night with cars like the 488, 720S or Vantage compared to the near day bright lights of BMW or the Porsche. Would it be possible to get nearly the same lightshine in every car?
     
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  11. davehenrie

    davehenrie Registered

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    have you cleared out the cbash and or shaders folders recently?
    https://forum.studio-397.com/index....-simple-way-to-clear-shaders-and-cbash.55446/
    this will slow down initial track loads after clearing those folders, but after that, load time should be regular length again.
     
  12. Fer

    Fer Registered

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    It gives me the impression that the gte and the gt3 are the same, the same sound and except for some details it is the same car, will it be that I have paid twice for the same thing?
     
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  13. Kahel

    Kahel Registered

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    Those two car should be sold together... and later on included in the upcoming 'endurance 2 pack' and 'gt3 pack #2'...

    And just don't buy it if you're not happy... oh wait, if you don't, you're screw since most server will required them... hmmmmm, feel like they got us by the... :D
     
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  14. davehenrie

    davehenrie Registered

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    well, they SHOULD sound the same, except for tuning to a prescribed level of HP, they are exactly the same engine. One has ABS & TC, the other only has TC. Same thing for the Astons
     
    Last edited: Dec 16, 2020
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  15. Ralph_Raccoon

    Ralph_Raccoon Registered

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    911 RSR Midengined, 911 GT3 R rearengined
    M6 and M8 totally different basecars

    So, yes, Aston and Ferrari should nearly be the same, but in terms of the BMW´s and the Porsches there is a big difference
     
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  16. davehenrie

    davehenrie Registered

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    YES, you are correct. I blew the 2nd half of that answer.
     
  17. Jason PLAdoh

    Jason PLAdoh Registered

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    Could the Dev's take a look at the ferrari 448 GT3 and 448GT water temperature dashboard text and confirm this is correct, or are they trying to tell me something. ;)

    J
     
  18. juanchioooo

    juanchioooo Registered

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    Whatever you do with the setup, the left side of the car always uses more tires than the right side, you can put the springs harder, softer, the suspensions you want in asymmetric, more camber, less camber, than always the left side Ferrari spends more tire, to be a paid car they should check it well, because that is not correct
     
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  19. Felix Schendel

    Felix Schendel Registered

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    Is it also at Sao Paulo the case?
     
  20. Jason PLAdoh

    Jason PLAdoh Registered

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    Is this on tracks that have a Right Handed Bias? Thus putting more stress on the left hand side of the car.

    J
     

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