Discussion in 'Vehicles' started by ChiefWiggum, Sep 19, 2017.
@vegaguy5555 about physic you must ask Postipate
Its loose like Ferrari
If I remember correctly spark uses old tire model, so most likely it will feel different haven't drived it since 2014 so dont really remember
Really looking forward to this car here. No one does historic cars better then rF2.
"Loose like Ferrari" Double "like" on that!!
Since you're the "physics guy" I have to ask, how some cars in rF2 and in other sims now that I've noticed it here is how the same car feel so different. A good example are the Radicals. The new GT3 is a blast while the other one not so much. Is it more detail in general?
The Brougham and Spark have very different suspension I understand.
Do you mean by same car between games or similiar cars in one game?
In the same game. The new GT3 in general are way nicer to drive then the original ones for instance. The only thing I can think of is more detail but I don't know anything about coding physics.
Honestly I havent been driving any GT3 cars in this game more than one lap, but could it be that original ones have dated tire model?
had a little test session with the AI......
Truly........ A thing of beauty!!
That chassis is progressing so nicely #immersion
will try to use 3d rivets, must look how many fps this will cost
Wow! That`s looking really good.
I'm definitely not an expert when it comes to this, but I've always felt a bump map is perfectly fine for rivets unless you're stupidly close to them. Certainly in the old days, the polygons were too costly, but now all the AC guys are using polygons... on the other hand, we know rF2 is struggling with cars as highly-detailed as AC.
Conclusion: testing will tell you what is best, LOL!
I never enjoyed D3 rivits this much before!!
thank you Guys.......
ok......last for today
if its possible please make an alternate FV3 set of physics for it!!!
Sorry I dont know what FV3 is? You mean F3 or FVA?
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