[REL] Ferrari 312 1967

Discussion in 'Vehicles' started by ChiefWiggum, Sep 19, 2017.

  1. ChiefWiggum

    ChiefWiggum Registered

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  2. Postipate

    Postipate Registered

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    Its loose like Ferrari :)
    If I remember correctly spark uses old tire model, so most likely it will feel different :) haven't drived it since 2014 so dont really remember
     
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  3. vegaguy5555

    vegaguy5555 Registered

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    Really looking forward to this car here. No one does historic cars better then rF2.

    "Loose like Ferrari" Double "like" on that!!:D:D

    Since you're the "physics guy" I have to ask, how some cars in rF2 and in other sims now that I've noticed it here is how the same car feel so different. A good example are the Radicals. The new GT3 is a blast while the other one not so much. Is it more detail in general?

    The Brougham and Spark have very different suspension I understand.
     
  4. Postipate

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    Do you mean by same car between games or similiar cars in one game?
     
  5. vegaguy5555

    vegaguy5555 Registered

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    In the same game. The new GT3 in general are way nicer to drive then the original ones for instance. The only thing I can think of is more detail but I don't know anything about coding physics.
     
  6. Postipate

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    Honestly I havent been driving any GT3 cars in this game more than one lap, but could it be that original ones have dated tire model?
     
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  7. ChiefWiggum

    ChiefWiggum Registered

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    had a little test session with the AI......

     
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  8. Postipate

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    That ending!!
     
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  9. vegaguy5555

    vegaguy5555 Registered

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    Truly........ A thing of beauty!!
     
  10. ChiefWiggum

    ChiefWiggum Registered

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  11. Guimengo

    Guimengo Guest

    That chassis is progressing so nicely #immersion
     
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  12. ChiefWiggum

    ChiefWiggum Registered

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    will try to use 3d rivets, must look how many fps this will cost
     
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  13. tjc

    tjc Member

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    Wow! That`s looking really good. :)
     
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  14. Emery

    Emery Registered

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    I'm definitely not an expert when it comes to this, but I've always felt a bump map is perfectly fine for rivets unless you're stupidly close to them. Certainly in the old days, the polygons were too costly, but now all the AC guys are using polygons... on the other hand, we know rF2 is struggling with cars as highly-detailed as AC.

    Conclusion: testing will tell you what is best, LOL!
     
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  15. ChiefWiggum

    ChiefWiggum Registered

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  16. vegaguy5555

    vegaguy5555 Registered

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    I never enjoyed D3 rivits this much before!!:p
     
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  17. ChiefWiggum

    ChiefWiggum Registered

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    thank you Guys.......

    [​IMG]
     
  18. ChiefWiggum

    ChiefWiggum Registered

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    ok......last for today :)

    [​IMG]
     
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  19. F1lover

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    if its possible please make an alternate FV3 set of physics for it!!!
     
  20. Postipate

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    Sorry I dont know what FV3 is? You mean F3 or FVA?
     

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