F1ASR92 by F1 ASR Modding Team (car by car)

The spread was from 100 down to about 3 from memory. IE 32 drivers seperated by roughly 3 points each (with some tweaks for good measure). I put a spreadsheet together and looked up each rounds qualifying results and averaged them. I didn't do loads with startskill but I did make some usual strong starters have higher values. I'll probably end up reviewing this further for next version if I do one. Baked in a bit of video game logic for aggression, where the higher up you get the more aggressive the drivers are, similar for composure, the obvious drivers won't easily crack under pressure etc (Senna/Mansell/Schumacher).

I've tested it all pretty heavily, and I'm quite happy with the way it plays out so far.

Sounds like you invested more effort than me in the qualifying and startskill, our pure speed ratings should then be about the same (100/32). For agression and composure I did the same - the "known good drivers" have similar high values, whereas the less known the guy is, the more likely he is to be tame and inconsistent (min skill also).

I hope ASR includes yours, then I don't have to pack it manually :)
 
Also overly aggressive defence could be to do with an overly aggressive block path in AIW ... but I haven't done much with block paths yet *shrug*

The overly aggressive defence isn't purely an ASR 92 problem... most cars in rF2 are a bit aggressive even at the default 25% setting :)

While these cars don't like hopping curves it is quite magic to see them squirm while braking or getting on the power :D

I just wish that tin tops where you can rub bumpers was a bit different in behaviour from open wheel cars which don't seem to mind pushing from the rear. Unless they are different and I am just imagining! ;)
 
The overly aggressive defence isn't purely an ASR 92 problem... most cars in rF2 are a bit aggressive even at the default 25% setting :)

While these cars don't like hopping curves it is quite magic to see them squirm while braking or getting on the power :D

I just wish that tin tops where you can rub bumpers was a bit different in behaviour from open wheel cars which don't seem to mind pushing from the rear. Unless they are different and I am just imagining! ;)



That's exactly what I'm saying, its not an ASR problem at all ... it's related to default AI behaviours and/or track AIW file settings. The vehicle mod has no control over this.

Absolutely right about watching them squirm! The best by far!
 
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So all these cars have 100% identical physics in terms of everything - engine, weight, COG, ride heights, setup options, aero, etc. etc. etc.???...
 
According to my mod manager I have the v1.70 of this wonderful mod. I have joined servers before just fine. However I am currently trying to join a few servers running these cars and they're all saying I don't have the mod.

Server 1: "JUST-RACING-.RU F1 1992"
&
Server 2: "<4ET F1-92-RRF>"

The version numbers according to the get-mod pop-up match mine (v170), however, instead of saying 1 mod (F1 ASR 1992) it literally has every single car listed separately (all are v170) 1 by 1 and wants me to download them...

Server 3: Can't remember the name

This one only came up with the name of the entire mod instead of each car 1 by 1, but just had a "1" at the end instead of "170". I'm guessing this was simply a case of the server using an older/different version of the mod?


Also, I see nothing in the OP of this thread or the Third Party Section; is V1.70 still the most recent version of this mod?

Thanks.
 
Getmod doesn't work with the original rfcmp, so leagues have had to repackage to use getmod on their servers. I suppose it was to be expected that a few would fail to rename the rfcmp to avoid confusion.
So I need to download all the cars again and have a double install in order to join the servers that list the cars 1 by 1?
 
... Also, I see nothing in the OP of this thread or the Third Party Section; is V1.70 still the most recent version of this mod?
Afaik, yes.

//Edit: but if I`m not totally wrong, there where 2 Versions. One with Teams and one without Teams.
 
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Well for VR without hands is really annoying. For non VR, i just want to be sure the mod is configured properly and it matches a 1:1 rotation with the real life wheel.
Non VR check the vehicle set box . Don’t know any VR users but good point
 
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