GCCRacer
Banned
The spread was from 100 down to about 3 from memory. IE 32 drivers seperated by roughly 3 points each (with some tweaks for good measure). I put a spreadsheet together and looked up each rounds qualifying results and averaged them. I didn't do loads with startskill but I did make some usual strong starters have higher values. I'll probably end up reviewing this further for next version if I do one. Baked in a bit of video game logic for aggression, where the higher up you get the more aggressive the drivers are, similar for composure, the obvious drivers won't easily crack under pressure etc (Senna/Mansell/Schumacher).
I've tested it all pretty heavily, and I'm quite happy with the way it plays out so far.
Sounds like you invested more effort than me in the qualifying and startskill, our pure speed ratings should then be about the same (100/32). For agression and composure I did the same - the "known good drivers" have similar high values, whereas the less known the guy is, the more likely he is to be tame and inconsistent (min skill also).
I hope ASR includes yours, then I don't have to pack it manually