F1ASR92 by F1 ASR Modding Team (car by car)

I was lucky enough to download 4 or 5 cars from SOMEPLACE I won't mention yesterday. I love them. (This place is legal BTW, my guess is that they were left there by mistake?) In any event, the sound is great. The driving is very good. A lot of fun.

I agree that tehse should be released as individual cars, let's call them "Formula Monoposto" and they get plain liveries. No sponsors, brands, nothing.

Then if some third party manages to do the work and release the liveries alone, well, that's done every day with a bunch of games. Reiza is doing the same thing with the Formula V12, Formula Reiza and the Formula Extreme. Plus, I really doubt FIA is going to initiate legal proceeding against anyone.
Sending out cease & desist is easy and cheap. Litigating internationally for a free mod is another matter.
Find some sort of proxy server to post from and you guys should be fine.

Hopefully that's what is happening now, but I understand that not all team members agreed this was sensible. So I am sure it will take a while before both a planned physics update and re-skinning can occur with a new/modified team.
 
hmm, strange we have not said anything in awhile??? Not sure where the rumors come from?

Name changes are being worked with currently... you will all have to wait..
 
hmm, strange we have not said anything in awhile??? Not sure where the rumors come from?

Name changes are being worked with currently... you will all have to wait..

Glad it is confirmed that work is still being done! This mod is WAY too impressive to be orphaned.
 
One bad thing about the internet is once it's out there ...... it's out there forever :(
One good thing about the internet is once it's out there ..... it's out there forever :)

Firstly many many thanks to the ASR team for all the efforts in producing such a stunning mod & I wish them well in side stepping the commercial nonsense they've found themselves in.

I'm pretty sure the forum wont permit any links on the subject but the original mod is still out there and downloadable with the help of a well known search engine .....

JR

There's reason why private messages are private ;)
 
This mod is very good. I venture to say it's the '79 of rF2. Driving the Red 5 around '07 Indy is something very special! Thx!
 
Hello

As I have said before I find this mod very good, and fun to drive.

Version 1.7 carried physics from RF1 version. I see that optimum rake for diffuser is in both mods -0.02. That means if I am not wrong reading the explanations of rake \\Optimum rake (rear - front ride height), that optimum downforce is obtained when the rear end is 2 cm lower than front end.

Is it right for this era cars? Because for most OWC cars it is zero or a slight positive rake?

Thanks a lot.
 
Hi all, I'm working on a talent file to get the AI sorted in a somewhat realistic order. Is anyone interested? I'm not 100% sure how to link the file with the mod.
 
I asked ASR if they want to try it, so maybe they will do that. Otherwise I could provide the RCD File so everyone who runs it only offline can do his own changes...
 
I think I got the basics working, the problem of course is that the WDC rang order is based on a lot of retirements, so in fact when I'm making a driver "slower" to move to the bottom, in reality I'd need to make his car less reliable.

I'll be happy with the simple aim that the first six or ten cars should be "known faces", I.e. I don't want a March on a podium and a Mansel in the third part of the grid.

ASR has responded, I guess they'll be happy to include it.
 
I sent them the RCD file, it's not perfect (because AI performance also depends on car and track files) but it does get the cars into a somewhat proper order where the top four constructor teams of that year can be found always at the front, and some others regularly at the back. I'm sure they'll include it quite soon in the official download.

Hazi, since I saw you were interested in modding, do you want to see the RCD?
 
Sure - but no expert here - so don`t know if I could give proper feedback but would be nice if I could get them and a short how to how to implement..

I sent them the RCD file, it's not perfect (because AI performance also depends on car and track files) but it does get the cars into a somewhat proper order where the top four constructor teams of that year can be found always at the front, and some others regularly at the back. I'm sure they'll include it quite soon in the official download.

Hazi, since I saw you were interested in modding, do you want to see the RCD?
 
Not so desperate for feedback, but it will give you an idea how to use RCD.

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Edited to add some pics... racing the 1991 Ferrari 643 against the 1992 cars, you really can't see that much difference from the outside, but the cockpit and handling is even better. It will be great to have the FW14B matched so we have a super-high quality F1 car for ourselves with a whole AI grid to race against.


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I sent them the RCD file, it's not perfect (because AI performance also depends on car and track files) but it does get the cars into a somewhat proper order where the top four constructor teams of that year can be found always at the front, and some others regularly at the back. I'm sure they'll include it quite soon in the official download.

Hazi, since I saw you were interested in modding, do you want to see the RCD?

Hi GCCRacer!

I'm very very interested about offline realism races, can you send me rcd files too?
 
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Here's the file attached, since I obviously don't want to distribute "non-official" full edit/component. Simple pack it into the COMMON mas file if you want to make it for yourself, otherwise for multiplayer and such I would wait for ASR to release an update.

What I did is rather simple: I used the same value for wetspeed, speed and qualifying speed. We could make more of "driver personality" here but honestly I wouldn't know who of them qualifies great and races slow, or who is a god in the rain.

Starting from the highest-ranking to lowest-ranking (by WDC points) I decreased that speed value for each driver a few points.

I also descreased startskill, agression, composure and minracingskill as the list goes from fastest to slowest, but not for each driver individually, and never very low (i.e. I don't believe we should have F1 drivers that can't do a decent start, or are very incosistent). I reduced Crash value to zero for all of them, because at some tracks (Modern Spa in my case) I had too many retirements. Drivers still make mistakes and go off with these settings.

With this edit in place, you will usually see McLaren, Williams and Benetton very high up the timelist, followed by a mix of Ferraris with Lotus or Tyrell, followed by Footworks... Teams that had better and worser drivers (March, Tyrell) will have one driver usually higher scoring than the other.

The problem is, as I wrote in the community hall, that this edit literally puts the AI onto approximatly the place they had earned by end of the year in total points. However, some of these teams were quite a lot faster (Ferrari for example) but suffered from reliability. Alesi finished usually better than seventh - if he did finish - but I can't model a random factor that either has him get a podium or a retirement...

So it's not perfect, but for me it's a definite immersion improvement to not see Andrea Modena leading or Senna at the back.
 
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