F1ASR92 by F1 ASR Modding Team (car by car)

Ooh, I can see that the Williams 1.7 is up.
Just had a whole lot of fun on '94 Imola with this mod.
This is really top of the line stuff. :cool:
 
These are absolutely amazing cars. They are certainly at least tied at the top of the heap in terms of feeling and sounding authentic, if not at the very top. And on top of that, they are a blast to drive.

Thanks so much for the incredible effort to produce these and the continual updating. When finished soon they will be a masterpiece and go down in history as one of the top sim-racing mods of all time. And that's without individualized versions! If those get produced as well, we may have to come up with a new category to describe it all :)

One very minor issue--List View should show the team name as well as the driver name if possible! Or split into team sub-categories--whatever works!
 
Thanks so much for the incredible effort to produce these and the continual updating. When finished soon they will be a masterpiece and go down in history as one of the top sim-racing mods of all time. And that's without individualized versions! If those get produced as well, we may have to come up with a new category to describe it all :)

This! :)
 
I'm waiting for restyling fo this cars with new 3d parts by Alesanchez and RF900R, They're working hard on it ! :cool:

Soon first shoot e perhaps release of one car.
 
Looking forward to the updates, the models were always great for rFactor but deserve the necessary work to take advantage of rFactor 2.
 
Will these '92 F1 cars or are they already being done for AC? That would be an awesome comparison of the two platforms. At this point I would eat my hat if the same cars in AC felt as alive and authentic as here...but only one way to find out. And just to be clear, I am not asking for them to be done for AC--could care less. These are already close to perfection with more improvements in the pipeline. Just my curiosity about the two platforms getting the better of me.
 
The URD Corvette was released for AC recently. Don't know if it's the exact same we have in the rF2 EGT mod.
But there should be a chance of some comparison there.

EDIT:
Oh I just forgot to (once again) praise everyone working on this amazing mod. I can't believe how awesome it is!!
 
We have made some experiments with the 643, but only in the showroom, it is needless to say that graphically makes it better, but I think that RF2 is quite a bit ahead as features.

We would like to clarify that we do not live the presence of multiple simulators as a battle, however we believe that the presence of more sim increase the migration of arcade racing gamers to SIM platforms.
 
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Sderenno have you guys planned a mesh rework for the parts visible from drivers cockpit view ? I use a multiview setup on 3 x 24" (5760 x 1080 + bezel correction) with a FOV around 26 and for example the front tires does not look perfect round with this settings. I mean the parts outside of the cockpit as bonnet, front tires, mirrors and some visible suspension parts.

Thanks again to all of the F1 ASR team for this fantastic mod :) !
 
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