[WIP] F1 RMT 2001 Conversion

Discussion in 'Vehicles' started by Schumi, Feb 14, 2017.

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  1. Arturo Smaglia

    Arturo Smaglia Registered

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    It is graphically perfect, I didn't try it yet I just watched cars in the showroom. You putted Alesi twice (both in Jordan and Prost) and there is no Trulli :)
     
  2. Schumi

    Schumi Registered

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    This is all due to the change in the composition during the 2001 season)) The next version will set Trulli:) Thanks;)
     
  3. F1Aussie

    F1Aussie Registered

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    Wow, great mod! Only tried the Benetton so far but gfx are crisp and clear. I have two issues though, can't see any previews of the cars when I click on them and is it just a setting or are there no arms?
    Cheers
     
  4. Schumi

    Schumi Registered

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    Arms I'm completely removed, because they are miserable in rFactor 1.
     
  5. Arturo Smaglia

    Arturo Smaglia Registered

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    In order to help you I will give some feedback when I try the mod:
    First of all, the driving is really enjoyable, nothing to say about it.
    The main problem at the moment I think it is the AI, they're really bad
     
  6. SL1DE

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    The crappy rFactor 1 "arms" have to be removed to update it to the new animated arms.
     
  7. hexagramme

    hexagramme Registered

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    Great job, the cars look fantastic!

    Two issues I noticed:
    • The AI lacks a lot of pace, in clean air I'm 6+ secs. faster per lap, AI set to 100/25/0.
    • For some reason this mod is very stressful for my CPU, I get random spikes, lag and big freezes when loading a 22 car field on Matsusaka. This doesn't happen with other mods I've tested.
     
  8. Schumi

    Schumi Registered

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    AI problem must be solved in the next update. Will be added talents files and physics for a single.
    The problem with the performance was not seen. I spent racing with the full grid on some tracks (includ Matsusaka) on full grafics settings.
     
    Last edited: Feb 17, 2017
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  9. F1Aussie

    F1Aussie Registered

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    Gotcha
     
  10. hexagramme

    hexagramme Registered

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    Yeah you know what, I think that was a problem on my end. It's running fine now. :)
     
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  11. Schumi

    Schumi Registered

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    Great:)
     
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  12. Bjørn

    Bjørn Registered

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    I beg of you, can you please skip using the multi cmp?
    You too @SL1DE
    PLEASE :D
     
  13. Schumi

    Schumi Registered

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    And what's wrong with him?:)
     
  14. Bjørn

    Bjørn Registered

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    I'm not sure they're download-able/installable from servers... Getmod definitely doesn't work with them...
    Hence why ISI/S397 doesn't use it anymore.
     
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  15. SL1DE

    SL1DE Registered

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    I don't use multi-cmp anymore. I use Steam with single cmp's, that way if I update a certain car I can just update that one car.
     
  16. Schumi

    Schumi Registered

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    Ok, I understand:)
     
  17. Schumi

    Schumi Registered

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    Hi! I would like to ask your opinion - need graphics improvement now or postpone it until the arrival of DX11?
     
  18. LeStrat

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    In case of materials, I would postpone it until DX11 is available, if you're planning to work on 3D meshes, that should be independent of the DX version, so go ahead :)
     
  19. juancito1984

    juancito1984 Registered

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    I agree with LeStrat. It's better to wait until the DX update to work with DX shaders.
     
  20. Schumi

    Schumi Registered

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    Ok, I think so too. So in the next update will be added new physics and resolve the conflict with the mod 1999;)
     
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