Gracie Dylan
Registered
2 days in and I am loving rf2 & especially this mod! Especially when combined with the M4B mod.
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well, to be honest, no regular skin paint template release is in the plan. the reason is primary because of the sad fact a lot of people would like to / could transform the F1LR mod easier into real 1967 F1 season mod (vehicle names, badges and so on)... but this is NOT allowed.
the F1LR 2.0 mod is 10 car types, each two skins. if that is not enough, there could come some car skin clean race number templates, if ever needed, but nothing else.
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Not planned right now, but thanks for suggestion!Just wondering if this mod will be updated in future? Maybe new car shaders added? Would love some bump maps on these beauties!
hi, as said, no update in a near future. I cant remember, but the cars should be bump map equipped. dashboards and bodies minimally should use some such kind of shader. I didnt touched the mod since the public release, so can be that feature inactive doe some later game update? I think some body bumpy rivets and panel was noticable when wet / rain?
I think it depends on the shaders used, but I know for sure that the newest car shaders does not support bump maps. I have believed that this mod used the older version that supported them. I'm not sure if the latest core game updates have completely removed that. I had thought that the 1966 Brabham used bump map for the tire treads, and that was still working. So I think it is a shader selection thing.
Using 1 will sadly broke it and old rf1 cockpit appears middle of cockpit to annoy you (you have 2 cockpits). CockpitWe been driving this car over at SR4L. We started a championship with them last week. It's fun. It's the first time I've driven them.
@BorekS
Thank you for the mod. If you have any plans to update them, something you could look at is the .cam file.
In your .cam file under Cockpit your LODMultiplier is set to 100.0x. This should really be 1.0x.
Basically if you use Cockpit view the game is rendering 'everything' on the track, including objects miles in the distance that you don't see.
Setting it to the default 1.0, should get some extra performance.
Reading back this thread, some people did report some FPS issues.
Thank you again for the mod.
This is the identical issue (even with same LOD values) @trollray encountered when he was fixing F1 1979 mod, which consists of 2 cockpit models (bigger model for cockpit view, smaller for external view) & 2 driver model (one that is for external view and can not move, and one that moves is for cockpit view).Never mind, thank you for looking.
I never saw a 2nd cockpit appear when I tested it. I did however see the drivers arms go missing. That was an easy fix, I changed the LOD out numbers of the driver in the .gen file to 30 metres and they were back again. Think it was set to only 0.02.
But I think I see what you mean, I see unfortunately the driver does not fit too well, his neck does not line up with helmet, and his bottom is on the ground :O.
View attachment 41557
Not to worry.
Nice!This is the identical issue (even with same LOD values) @trollray encountered when he was fixing F1 1979 mod, which consists of 2 cockpit models (bigger model for cockpit view, smaller for external view) & 2 driver model (one that is for external view and can not move, and one that moves is for cockpit view).
To fix:
You will need "Two" Instance=DRIVER sections. One of the Instance=DRIVER that contains animated driver/arm gmt should be placed under Instance=COCKPIT section (make sure it is placed inside Instance=COCKPIT brackets). Another Instance=DRIVER is placed at normal position (anywhere inside Instance=SLOT<ID>) which contains static driver gmt.
You can also take a look at F1 1979 mod's gen file to see how it works. Good luck!
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PS: Anything inside Instance=COCKPIT section are only visible from cockpit view.
And any gmt lines placed between Instance=SLOT<ID> and Actor=VEHICLE are visible from all views.
The concept is to move RF1's "cockpit only" gmt into Instance=COCKPIT section, and keep "external only" gmt in separated own instance. And if you wish to show a same gmt for both view, either repeat it in both instance; Or, place it between Instance=SLOT<ID> and Actor=VEHICLE.
lol! If somebody has time to fix this mod with DJCruicky:s info, just pm Mauro on forums. I'm not modding anymore and BorekS don't have time.Looks like I opened a Can of Worms for you guys. Sorry about that.
I've sent Mauro my updated .gen and cam files. He is welcome to use them.lol! If somebody has time to fix this mod with DJCruicky:s info, just pm Mauro on forums. I'm not modding anymore and BorekS don't have time.