Ok, i'm in the last straight now before release.
I've work a lot during these days to reach every points of reference rights. (Points of reference are much more than just datas)
What does it mean?
Ok, as all modders know, it's not about putting real values in the mod engine and play it.
If that was like that, a mod would be done in minutes lol.
No, the reality in a mod making (especially historical older cars) is a fine mix between real mechanical datas (when available), speed traps, lap times, videos, feelings, interviews and all this calculated in conjunction with physics pieces like chassis and tyres to name a few.
So, last days, i was very happy with the blance in the mod but my lap times where really off the pace ( about 4seconds in adelaide as an example)
So what is the problem? If i push tyres grip, i loose the throttle modulation needs in low gears to avoid rear spin. If i'm pushing the power, i get too much acceleration and reach top speed too fast. If i'm touching to engine curve, i loose some of the fine behaviors of turbo lag etc...
I'm not talking about big changes but only 5% performances. But the devil is in the details as always.
So stay patient a bit.
I think i get the point now. If the turbo comes just 0.2 or 0.3 seconds earlier, my lap times would be better. 5% should be reach but i still need to be sure before release. And of course, all cars are different, so it's far from a copy past
(Ok, some would say i'm not driving well, but i don't listen to them lolll )
In the good news now and to let you keep the hype if any lol.
All the cars are very different with their own behavior style. Of course, they are not totally different cars as they all are F1 with same rules limit, but you will feel them all differently and they, of course will be working better in some tracks than in others depending of the team as it was in real life.
The engines are in the same deal of course.
I have a lot of pleasure to test but be warned: Those beasts are not for children!
They will not be dangerous all the time, and driving at 95% will still be something easy as a real f1 is (forget cars that are totally unpredictable, an f1 imho is a very precise car and predictable ).
BUT, pushing them is another story. I really like how you can reach the limit in a mid corner and still think, "i can go faster".
But, 1% of more throttle and the rear will begin to drift. Nothing wrong but honestly, in a sim, it's already stressing. I could'nt imagine how it would be irl when the car just slip on corner exit at 200kmh.
When Mansell said "Those cars wanted to kill you in every corner", that's exactly what i wanted to reach but never go in an unpredictable way.
You just know where the limit is, but still, you don't want to pass it.
That's my approach of this mod.
Hope you will like it
I really hope to nail it very soon and fix this lap times problem.
Cheers;