F1 80's Mod project seasons pack (historical demo released)

OMG!!! The sound of Renault turbo is amazing! Thanks for this teaser video trollray, I am so excited to drive these beasts soon.
This was the best I have ever heard in any turbo mod available. Congrats mate, you are in the right way!
 
Hi all, before going deeper on it when modding, i would love to have some advice from modders to nail a problem in this mod.
As all engines are working great and realistically, the AI in rfactor2 can't start correctly.
The reason is that a human player will naturally modulate the clutch and spin the rear wheels a bit to take a good start.
With turbo lag, it's something totally realistic but here is the problem : The ai never use clutch modulation and then drop the engine at low rpm on start, getting a bad one.
For 1.5l engine at 2500 rpm, it's like starting in 4th gear with your familly car.
Nothing wrong here and i have some ideas to correct this effect but maybe some of you have good ideas ? ;)

Cheers.
 
Ok, i'm in the last straight now before release.
I've work a lot during these days to reach every points of reference rights. (Points of reference are much more than just datas)
What does it mean?

Ok, as all modders know, it's not about putting real values in the mod engine and play it.
If that was like that, a mod would be done in minutes lol.
No, the reality in a mod making (especially historical older cars) is a fine mix between real mechanical datas (when available), speed traps, lap times, videos, feelings, interviews and all this calculated in conjunction with physics pieces like chassis and tyres to name a few.
So, last days, i was very happy with the blance in the mod but my lap times where really off the pace ( about 4seconds in adelaide as an example)
So what is the problem? If i push tyres grip, i loose the throttle modulation needs in low gears to avoid rear spin. If i'm pushing the power, i get too much acceleration and reach top speed too fast. If i'm touching to engine curve, i loose some of the fine behaviors of turbo lag etc...
I'm not talking about big changes but only 5% performances. But the devil is in the details as always.
So stay patient a bit.
I think i get the point now. If the turbo comes just 0.2 or 0.3 seconds earlier, my lap times would be better. 5% should be reach but i still need to be sure before release. And of course, all cars are different, so it's far from a copy past ;)
(Ok, some would say i'm not driving well, but i don't listen to them lolll )

In the good news now and to let you keep the hype if any lol.
All the cars are very different with their own behavior style. Of course, they are not totally different cars as they all are F1 with same rules limit, but you will feel them all differently and they, of course will be working better in some tracks than in others depending of the team as it was in real life.
The engines are in the same deal of course.
I have a lot of pleasure to test but be warned: Those beasts are not for children!
They will not be dangerous all the time, and driving at 95% will still be something easy as a real f1 is (forget cars that are totally unpredictable, an f1 imho is a very precise car and predictable ).
BUT, pushing them is another story. I really like how you can reach the limit in a mid corner and still think, "i can go faster".
But, 1% of more throttle and the rear will begin to drift. Nothing wrong but honestly, in a sim, it's already stressing. I could'nt imagine how it would be irl when the car just slip on corner exit at 200kmh.
When Mansell said "Those cars wanted to kill you in every corner", that's exactly what i wanted to reach but never go in an unpredictable way.
You just know where the limit is, but still, you don't want to pass it. ;)
That's my approach of this mod.
Hope you will like it ;)

I really hope to nail it very soon and fix this lap times problem.

Cheers;
 
Hi all, things have gone a bit more complex these days.
As always with modding, some values are not perfectly known or hidden effecsts and calculations for some parts will suffer from them.
Even if it's far from the part you are working on, some bad values have some strange behavior that you could not find immediately on testing process. But, when situation met the values limits, then you get crazy to find what is the problem... lol

ANyway, i lost some time on some bad engine parts and math.
Now, i get it and i created a personal excell tab for more precise calculations.
It was not bad at all but it wasn't totally right.
Testings are very better now and i get what i wanted to reach since the begining :
"The true power" values.
It is something that made me have lost some time on work but, the wait and research was very rewarding.

Cheers. Sorry for delays. lol
 
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