Hello everyone,
after so many years of effort, pauses and nights of development, we're finally here!
The mod will be released on Friday 27 March !!
I am extremely proud to share this with you and to have been able to complete this work.
Before you will be able to dive in, I'd like you to take a moment (we're not far off at this point lol)
to read this.
First, to remember, this mod isn't my original creation, but rather the work of
@ChiefWiggum who let me bring it to this stage. All credits to him.
Next, I wanted to dedicate this mod to
@doddynco who supported me, worked so deep on it for a long time and opened doors I never would have dared to explore otherwise.
Again, so many thanks for all modders and community who helped us to do it.
Last but not least, thank you all for your patience and passion, which, like mine, remain undiminished.
That said, what will you find in this next update?
All the cars from the 1986 F1 season, of course.
They have all been worked on with a focus on historical accuracy. Documented real-world values are applied when available and are extrapolated consistently when data is unavailable.
However, this is not the final version. Indeed, some things still need to be done. For this, I need your help. I need your feedback from testing to determine which behaviors need to be corrected if any, particularly during long runs. I don't have the time to do this with all the cars, so I ask you to please spare a little time. All your feedback will be valuable, whatever it may be.
Another point (only if you will enjoy the mod lol), is to make videos, pictures and share them. I don't earn anything from the mod and I'm not asking for myself, but for the passion of players who may be unaware of the gem that is Rfactor 2 and the possibilities it still offers.
Now, about the mod!
The cars might surprise some of you a bit at first.
(younger driver may think it's not realistic if they compare to f1 electric sh... lol)
The turbo lag, the power output and the aerodynamic effects of the era require a specific driving style. At low revs, the engine feels weak and delivers very little power. You therefore need to anticipate when to accelerate. But when the turbo kicks in, the engine revs wildly, and you'll probably have to ease off the accelerator if you don't want to end up in the tires or a barrier.
Your ears can be a good help on when to ease the throttle btw.
On aerodynamic side, the level of ride height can be more effective than you think.
The Reason is that the diffuser and rear wing are a big part to push the car on ground and to handle them on track. Bumpy track as an example, any bad compromise can… compromise your race lol.
Prost explained in an interview that the accelerator pedal was more like a potentiometer than a pedal. Mansell repeatedly stated that these cars wanted to kill you on every corner. Finally, Bergher summed it all up by saying, "Forget everything after 1986. They where rockets and to go flat out... well, you had to be a man."
This behavior is very faithful to the original in the mod, and it's a pure joy imho to have to play with the throttle like that.
Trying to push it on a green track with cold tires is foolish. You've been warned. lol
Depending on the gearbox ratios, it won't be uncommon to still have 4th gear slipping!
For now, and based on your feedback, I'm going to work on the AI. It's very important not to focus on it just yet, as the AI isn't balanced. So, please be patient; I'm working on it, but it would have been foolish to work on it before the physics and feedbacks.
There are also a few other small things here and there to improve (lifetime and wear, fuel calculations...), but again, I'm waiting for your feedback before dedicating myself to them.(and this time would be used for me to take a short break lol)
Finally, if this mod reaches completion, it makes me think about what's next (yes, really!). The lessons I've learned from this project have inspired me to return to the 1988 mod. I think quite a few things can be improved or rethought while maintaining a certain consistency between the two seasons, despite the rules changes.
Thank you in advance for your feedback, and now gentlemen, you can get to your cockpits to fasten your seatbelts. Start procedure on it's way
Cheeeeeeeeerrsss
(ps: Since Windows 11, I sometimes experience a crash to desktop when loading a track. This is absolutely not due to the mod, but rather a sensitivity to drivers and other shaders in Windows 11 with rFactor 2. Simply restarting rFactor 2 resolves the issue.)