F1 80's Mod project seasons pack (historical demo released)

Hi, i did'nt had any answer since a moment now from @doddynco .
I am on other projects (even out of racesim or modding) because i don't want to make any bad moves on this mod without Doddy's permission.
But you are right, i would like to finish it or at least have some news from Doddy. :(
With some basic help from him, i could do some finishings but he is so talented that i will never reach his level of historical authenticity
That's the problem for me to go further...
Maybe the lack of interst in RF2 devs is also some motivation breaker for modders (Doddy?) but not for me as soon as no other games gives us a so great feel ;)
Cheers


Yeah prettymuch. I quit modding the game after it got basically abandoned and also quit simracing this year so there is very little point to put much effort into modding the game from my POV.

I should probably finish the projects i have currently released but there is really the point why do so?

I could pick up AC Evo modding or etc but the point again is why?

Personally i think the personal tipping point was when json turbo sounds were broken like 2 years ago or so and are not yet fixed. I got said something along the lines that people are aware of it but its not high enough in priority to fix.

Yeah like nothing uses turbos in 2025.

The game has very good physics engine but if you have no players on it what is the point to do content for it? Ie the game i currently mod has 10x players on average.

Another problem is the game needs a masters degree on automotive engineering, in gamedevelopement and actually being decent driver as well to get decent cars made in terms of physics, sounds, graphics and etc.

When league racing also turned into drama and complaints when youre trying to drive well and other people dont even bother to learn how to get lapped properly, Admin sheningans and etc what would mean i would have to host my own league but i already did that couple years ago and i was like you know what. "I'm not doing that again."

Yeah that is when i was like. "You know what. This is not enjoyable anymore."

And quit around 6 months ago or so.
 
Yeah prettymuch. I quit modding the game after it got basically abandoned and also quit simracing this year so there is very little point to put much effort into modding the game from my POV.

I should probably finish the projects i have currently released but there is really the point why do so?

I could pick up AC Evo modding or etc but the point again is why?

Personally i think the personal tipping point was when json turbo sounds were broken like 2 years ago or so and are not yet fixed. I got said something along the lines that people are aware of it but its not high enough in priority to fix.

Yeah like nothing uses turbos in 2025.

The game has very good physics engine but if you have no players on it what is the point to do content for it? Ie the game i currently mod has 10x players on average.

Another problem is the game needs a masters degree on automotive engineering, in gamedevelopement and actually being decent driver as well to get decent cars made in terms of physics, sounds, graphics and etc.

When league racing also turned into drama and complaints when youre trying to drive well and other people dont even bother to learn how to get lapped properly, Admin sheningans and etc what would mean i would have to host my own league but i already did that couple years ago and i was like you know what. "I'm not doing that again."

Yeah that is when i was like. "You know what. This is not enjoyable anymore."

And quit around 6 months ago or so.


Hi, i could understand what you feel but i totaly in another type of thinking.

I never created mods for others. I always do them for myself then share them because others can have fun with it.
So, for me, Rf2 as it still exist will let me mod on it still i don't find another sim that offer this opportunity.
I never found any sim perfect and who can say that.
I just work with the limitations of a sim and try to handle things from my personnal feeling to make it good for me.
The rest is not very important in my eyes.
Even if none would appreciate, i would still mod lol.
I Really enjoy the historical Cars with a bigger insterest of course in F1 but could have been Indy car or whatever.
I'm just like a kid who can play with cars and tracks ;)

WIll be working on 1986 mod soon if i still have no news from Doddy but also it depends on private life too.
As soon as RF2 exist, i will mod it lol
Cheers
 
Yeah prettymuch. I quit modding the game after it got basically abandoned and also quit simracing this year so there is very little point to put much effort into modding the game from my POV.

I should probably finish the projects i have currently released but there is really the point why do so?

I could pick up AC Evo modding or etc but the point again is why?

Personally i think the personal tipping point was when json turbo sounds were broken like 2 years ago or so and are not yet fixed. I got said something along the lines that people are aware of it but its not high enough in priority to fix.

Yeah like nothing uses turbos in 2025.

The game has very good physics engine but if you have no players on it what is the point to do content for it? Ie the game i currently mod has 10x players on average.

Another problem is the game needs a masters degree on automotive engineering, in gamedevelopement and actually being decent driver as well to get decent cars made in terms of physics, sounds, graphics and etc.

When league racing also turned into drama and complaints when youre trying to drive well and other people dont even bother to learn how to get lapped properly, Admin sheningans and etc what would mean i would have to host my own league but i already did that couple years ago and i was like you know what. "I'm not doing that again."

Yeah that is when i was like. "You know what. This is not enjoyable anymore."

And quit around 6 months ago or so.

While I'm sad to hear this, I completely understand and agree with all your points. It's taken almost 3 years from taking over the Swift Atlantics to completion. That was just skins and physics. Skins do not take me very long. But the masters degree on engineering and game development is an understatement. I was fortunate enough to find a couple people that were able to provide me all the information on their cars. With out them, the cars never would have happened. Even then, there is a lot of brute forcing of the aero and tires. I'm pretty sure I lost years of my life with the stress. It really sucks in that 3 year gap, the player count for rF2 has literally disappeared.

I do like the tire feel and FFB that rF2 provides. It's hard to justify continuing on with this platform. There are several things that need fixing, and I just don't see that happening. I enjoy modding and painting more than actual driving. I've come to understand a lot of this engine. It was just 5 years too late.

@EmperorOfFinland I hope you do come back to the racing side of things. Your content is really good. Personally, I have high hopes that Project Motor Racing will be a worthy successor. I really hope it is more of a GTR2 sequel than a Project Cars sequel.
 
While I'm sad to hear this, I completely understand and agree with all your points. It's taken almost 3 years from taking over the Swift Atlantics to completion. That was just skins and physics. Skins do not take me very long. But the masters degree on engineering and game development is an understatement. I was fortunate enough to find a couple people that were able to provide me all the information on their cars. With out them, the cars never would have happened. Even then, there is a lot of brute forcing of the aero and tires. I'm pretty sure I lost years of my life with the stress. It really sucks in that 3 year gap, the player count for rF2 has literally disappeared.

I do like the tire feel and FFB that rF2 provides. It's hard to justify continuing on with this platform. There are several things that need fixing, and I just don't see that happening. I enjoy modding and painting more than actual driving. I've come to understand a lot of this engine. It was just 5 years too late.

@EmperorOfFinland I hope you do come back to the racing side of things. Your content is really good. Personally, I have high hopes that Project Motor Racing will be a worthy successor. I really hope it is more of a GTR2 sequel than a Project Cars sequel.
Yeah its mostly that the game is effectively dead so to say. I have been thinking of figuring a way to do what modders did to assetto corsa with contentmanager. Ie start fixing the remaining bugs on my own or with community. The main problem always was that the game was excessively buggy what really hindered adoption when AC would basically be bombproof compared to it.

For example the current game i mod. Only unstability is prettymuch caused by my own work and due to the game engine as long as its not in the source code i can prettymuch mitigate resulting issues and etc on my own. Even managed to suggest the devs to actually increase some rather limiting hardcoded enginelimits to add expanded functionality and etc.

Since the game is defacto abandoned we could fix it on our own albeit im not exactly a gameengine programmer. Probably along the lines of Design, scripting, Soundediting and some engineering calculations. ie if i have 3d model i can get it into the game with everything it needs and thankfully the current project i have made me learn code on lua and C++ based scripting.

Ie AC is going out with AC EVO, but none of them really allow modding per said. Also Simracing culture has changed, it used to be league racing before, now most people prefer pickup races but the problem is that it means you get people who have done no practice and driving becomes like playing minesweeper.

It is very understandable since you do need practice for it and having good driving skills takes years to acculumate also some people due to age lack reaction time to drive fast, experience can cover this but it also follows similar decline in laptimes like on most real racing but not as drastically.

Also another problem is that most Esports only drives new cars. so if you dont want to drive them, you might as well not bother to become good. This also means making mods of the older cars potentially is less popular or the car might be too hard to drive for average simracer, ie 1973 Can-AM, 1937 GP, Late 1970s to Mid 1980s F1, same with Group C as well.

So pickup racing has mostly taken over and how to fix this is a problem of its own.
 
I would just like to say thank you for all your work on these mods, they truly are so well done. I race rFactor 2, Assetto Corsa & Automobilista 2 and for the 80's mods rFactor 2 has by far the best feel for me. I enjoy driving these cars immensely, they look so good, sound good. I understand where you're coming from, dating myself here, I remember going to races in the mid 70's, 80's and 90's. It is a younger group of racers out there now and a lot of them simply don't have the attachment that we have to these cars, but as long as I can keep getting rFactor 2 to keep running I'll be driving these kinds of mods that you and all of you modders have produced.
 
Hi everyone, first i wish you all the best for this new year ;)
Next, i have some news for you.

I didn't had some news from doddynco since a long time, i decided to continue and finish the mod by myself. ;)
I totally respect the possible lack of motivation or time from my friend Doddy.
I know he is still alive because i saw him playing rfactor 2 sometimes but no answer for this mod still.
I wish him the best because he was the guy who pushed me further in the details that i would imagine.
Thanks Shaun for all your hard work. ;)


Anyway, based on his wonderfull work, i need to do it alone now and my lack of knowledge of sounds and physics had to be pushed up.
I started by the sound json recently to better understand how it worked.
Now i'm happy to tell you that i really understand deeply some jobs done by Doddy and i will tease you something soon.

Cheers and keep the faith and stay tuned ;)



Tease.jpg
 
Hi everyone, first i wish you all the best for this new year ;)
Next, i have some news for you.

I didn't had some news from doddynco since a long time, i decided to continue and finish the mod by myself. ;)
I totally respect the possible lack of motivation or time from my friend Doddy.
I know he is still alive because i saw him playing rfactor 2 sometimes but no answer for this mod still.
I wish him the best because he was the guy who pushed me further in the details that i would imagine.
Thanks Shaun for all your hard work. ;)


Anyway, based on his wonderfull work, i need to do it alone now and my lack of knowledge of sounds and physics had to be pushed up.
I started by the sound json recently to better understand how it worked.
Now i'm happy to tell you that i really understand deeply some jobs done by Doddy and i will tease you something soon.

Cheers and keep the faith and stay tuned ;)



View attachment 56981
Wonderful news
 
Hi, just to tell you how things evoluate now.
I just fine tuned some volume values on the BMW, Alfa and Honda by the already excellent job from Doddy. No big moves there.
Need some more fine tunings on Renault but 95% finished.
Tag porsche is done also and at the same level of the Renault.
The steam version actually was a very early version so it will sound far better now, i promise ;).
Next work is started on ferrari now (If you have some links for good sound source, i'm aware ;) )
Still Ford and Zakspeed to do if i'm not mistaken for the engines.

After all engines are done at a good finishing level, i will post a short teaser of all cars singing together ;)
My first tests are very promising but i couldn't do it too much because my wife look at me strangely now when she see me looking hours at some ai race cars turning on a circuit when smiling like an idiot. Hahaha
But, next steps will be more complex as i will focus on all physics and tyres.

When all is done, i will release the whole package for testings and feedback.
Only after that, i will work on AI that will finish the mod completely.
As already said, i want to make this mod user friendly and all BOP should be fine tuned with ai only at the end.

Cheers and stay tuned
 
Hi, time for some news of the front ;)
Since my last post, i pass all my nights to work on this mod. (Modders rules lol) .

I needed to understand deeply the physics and the approach by Doddy before doing something.
That work now give me some results and deep confidence on how to do things.
Tere is not only one way to mod, but there are some bad ways...

I just need some recent results in a more experimental way but i think if everything goes well, you should be able to have the whole season in the next weeks...
Yes, you read it well ! All the cars ;)
After that, i count of you to test it deeply, specially on long run to make a deep feedback.

Finger crossing and stay tuned.
Cheers.
 
Hi, i have a bit of free time at work lol, so i decided to make a deeper explanation of what to expect.

My work is planed as follow.
1 : All sound engines for other cars to do.
2 : Build other slick tyres from working last medium compound from doddy (you don't have them from workshop )
3 : Learn the deep intentions, phylosophy of Doddy's work and studio 397 physics system accordingly.
4 : Work on a very solid base for all cars already done, correct some false interpretations to avoid tweaks.
5 : Build all the engines from the same workflow, accordingly to the historical behaviors, data, etc..
6 : Build Chassis for other cars. Same approach.
7 : Build Hdv for new cars.
8 : Fine tune all parts to match real BOP, historical performances, suspension and brakes systems, fuel usage and historical failure rates.
9 : Work on new rain tyres
10 : Ai deep dive to make them drive well and with correct difficulty curve.
11 : Last pass on ai and bugs. (strategic pit stops and talent deep work)

Points 1 to 7 are nearly done.
After that, i would wait for some feedbacks about long run and other points before going further.


Jyst to tell you, i'm very happy with the engines now and you should have really some fun to drive those beasts.
As an example, I was searching alot on how to implement both more coast torque and still have the turbo power at revs with real NM.
Now it's working, thanks chatgpt for the different physics formulas lol.
Same for chassis where i was in the need of something maching real data and even find them for all cars.
All infos are somewhere in the web, but definitely, without ai, i would loose a year to find them lol.
The rest is a question of transitions to rfactor 2 engine.


Cheers ;)
 
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