@trollray - thx for implementing these files. Yep, so important. Wish I could help but...I don't know how either
You must make a file but with the name of talent, as it was in the old career mod, unless studio 397 has changed something to implement these files in the mod.
here's an example I used in my formula pro skinset (should be .rcd, had to add .txt to upload) just put it in one of your mas files that make up your carset.
Hello, i search for something that will give the talent file working without manipulations when someone subscribe to the mod on steam. Is it possible? If yes, that will avoid people asking me how they can do it lol. May be i need to see how others implement talent files in their cars mods. Cheers.
Great news and great progress. Hoping for some Xmas news about the complete 1986 season mod, even if it’s just another progress report on this outstanding project.
A must watch: Interestingly, the 1988 McLaren had a front ARB that was adjustable from inside the cockpit. See 1:06:26 in the video. Adjustable from position 1 (soft) to 8 (hard). This is supported in rF2 but I've always found it difficult to determine which cars had it besides indycars. I figured some older F1 cars would. I don't know if it was outlawed at some point but it doesn't seem that current F1 cars support it whereas current indycars do. Also around the same point in the video, they describe adjustable dampers.
Most (possibly all) F1 cars had cockpit adjustable front ARB by the 80's. It's a simple and powerful way to balance the car as the tyre wear and fuel load changes. Pretty sure current F1 cars would have this too.
Steam workshop updated to the latest version. v0.32 Benetton is now 1.0 and has been updated the new sound engine. https://steamcommunity.com/sharedfiles/filedetails/?id=2295224315
Very nice, did a few laps in Brazil - sounds are now much sharper and crisper - love the squeaking brakes. The wind noise (that increases) on the straights is very well done - but I found it drowned out the sound of the engine - however that may be realistic. Ill give some more feedback over the weekend, but first impressions is that the sounds are excellent.
For those who are kept up at night wandering what the front wing settings mean, here is a pic of the trailing edge of the Toleman TG185's front wing. This is car from which the Benetton B186 is based on and shares the same front wing design.
I downloaded from the workshop but it doesn't work it doesn't take acceleration and I only have berger
I don't know what you mean sorry - What do you mean by 'it doesn't take acceleration' ? Make sure that all the previous versions are uninstalled. If you have manually installed an old version, you will have to manually uninstall it before subscribing to the workshop.
0.32.1 Hotfix - Fixed missing Teo Fabi - Fixed missing transmission sounds - Removed unnecessary files
just tried it for the first time in ages....best sound in the game! Love it! DANG hard to keep the engine from overpowering the tires..!
Hi guys. Time for some news and words i think. @doddynco and i, we wish you the best to all of you and your family for 2023! That said, as you have see, Doddy have made a hughe work on the benetton and on the sound engine to name a few. The same goes for the physics and of course 1.0 means that other cars will follow now as soon as possible. On my side, 1988 tracks are nearly done now (silverstone and susuka where missing from 1986 track pack). All tracks from 1986 will have 1988 variant with some different details. (garage sponsors, curb colors when needed, etc...) All tracks will have for both 1986 and 1988 tracks, 3 new aiw path dedicated for the F1 historical edition. That idea gives a total of 6 aiw path nearly the same but each driver will use one different variation per track. This solution makes ai very natural to see and can even gives you, as a driver, the need to analyse each driver style in front of you for where is the best place to pass him. The cars of 1988 from carrera 4 are all done with new pbr shaders as it was done for 1986. I have given them to Doddy as a test for now. Physics have been updated and tweaked to something i really found fun and still challenging. If tests from doctor Doddy are ok, you will get them soon. We, @doddynco and i, are finally approaching the release date. We thank you all for your patience. When all will be done, you will have a total of about 50 F1 beasts and drivers talents, 18 tracks, all in an historical Edition with all the last tech available by rf2. One word, stay tuned Cheers and special thanks to my friend Doddynco for his amazing work and patience (nb: thanks to all that helps, specially when technical issues are making me silly lol ) .See you soon (I hope... lol)
Awesome news all round, it’s really coming together. It’s so good already with a grid full of Benettons can’t wait to see the rest of the grid.
This project is an absolute highlight for rFactor 2. Guys I'm already looking forward to turn the first corner with the full starting field.