That was what i asked. Now i understand its frop my modification on the ai path. What car is not working? I ask you because you must understand there are different path in track and one only is made specifically for f1 1986. I need to work on others path. Anyway, ill check it. Chicane in imola is always something critical as for stdevote in monaco or so.
Hey guys. I'm getting CTD with this mod. I can start a practice session at Jerez and Jacarpagua but when I try to go bac to the garage to make adjustments I get CTD. Nobody else is having the problem?
So much progress! Looks stunning. It’s been a year and the ability my computer has to play this game has only gone backwards I’m missing out on so much . Would say I can’t wait to drive this but I guess I have to,,, a lot lol.
A question and a suggestion: My guess is that the public - like old textures - was not as bright under the previous graphics engine. Is this the case? If so... Making the public less shiny would improve significantly the way tracks would look.
That was before covid then... lolll Yeah, i can look at that, people like marshals are not optimized except on monaco ut i'm not totally pleased for now I'll do that later for sure you right
I cannot word how thankful I am for your work - as well as Postipate+Chief, of course. Yesterday evening I was in a race at Monaco Redux with ASR 1991 cars and it was an incredible experience (sadly I did not train enough and stunk the joint). I did notice, however, a small issue with "reflections": going down Mirabeau, immediately after the hairpin and before the double right into the tunnel, a bizarre reflection of my car appeared, as if I was on a road parallel to mine, but coming in the opposite direction. Not sure if that has happened to anyone, but it might be worthwhile checking,
@vava74 , thanks for the support and the feedback. I have some probems in reflexions for monaco too. You are right but i don't have find what is the problem for now. Monaco was the first try and will have updates in a future. I'm more focus now on all other tracks from the season. I'll check it later Cheers
Most important right now is to make progress and signal what might be an issue as we go along. It's not critical and hardly bothered me as I only noticed it there, on that location. It feels and looks amazing... And yes, I spun...
No you did not, it has been my experience that the TRACK rotates at in-opportune moments. Yes that is correct, the Track, you just got caught out by that nefarious TRACKster pulling a fast one.
So i was thinking should you categorise the tracks to their own folders inside of the trackfolder as some uis get confused when they are straight under the main thing as variations of the track. This could eliminate couple bugs relating to hosting the content itself as most of the tracks have their own folder. so you would just add one folder to the tracklist so the tracks are seperate. you could still package them up in a single file if needed. So there is the extra openeable slot for each track, as that is how i would seperate it on the game ui list for the tracks.
Cars updated. Still only the Benetton available but the next update will have some new toys. https://steamcommunity.com/sharedfiles/filedetails/?id=2295224315 0.27 Benetton B186 updated to v0.9: - Implemented antilag tuning option, with physics and sound. - Recalibrated boost to BHP output - Added test day configuration (Similar to race but with higher boost settings & Anti-lag option) - Reduced turbo hiss sound 30% - Fixed outside Q sounds - Fixed outside sound attenuation - Fix tyres texture - show correct compound - Brakes disk thickness - 16 cooling holes - 1inch thickness 25.4mm - AI tweaked - Rebalanced drafting effects - Increased max camber and defaults