Discussion in 'Vehicles' started by Frenky, Jul 10, 2014.
Great and thanks for the info. Sounds like your version is the best so far.
Hi, i tried the "self in rearview" option in my json file.
I can now see my own car in the mirror which looks great. Only problem is that i dont see my helmet anymore in External views. Am i doing something wrong?
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Does it make a difference when you change the line to:
"Self In Rearview":*,
Guys, I have finished an F1 2016 car, with physics comparable with the 2016 Mercedes. All is working fine. Right now, I have asked the FSR 2016 guys for permission to use their graphics/skin. So still waiting for their permission.
That specific skin is made by Sam Carpenter of OFR - you'll have to specifically ask him and the team owners (Peter Bell/Ryan Winsper) for permissions.
Do you know if I can contact them here on ISIForums (to stay anonymous)?
I can give you their Skype names if you're interested (via PM of course).
PM me if you need it.
Thanks, but I prefer not to use Skype.
I have PM three guys from FSR that are here on isiforums. So let's just wait and see what happens
link for Nuerburgring pls? I dwnloaded the 3GB trackpack and see two indetical Hockenheims in game to choose from, no Nuerburgring
Isn't the OLD_2013_Duitsland.rfcmp the Nuerburgring? If not that zip file is an old version. I'm planning, not any time soon though, an update of the tracks. Because there are some laser scanned conversions comming and I like them.
Maybe the problem is that you installed both versions? I think that is not possible (as they both use the same naming convention, so the mod can use the allowed tires), so you have to choose between one of the Germany tracks.
that was the problem, thanks. had to uninstall Hockenheim for Nuerburgring to work
Amazing mod Frenky! Thank You
Is there a way to get AI to only use DRS only in the allowed zones? I was doing a practice session at Silverstone and the AI had DRS activated on every straight no matter what.
@aguy0523: if you are using my track pack, the AI and player can only use DRS in the DRS zones. If you are using ISI tracks, you can edit the tracks to allow only DRS in the zones.
But you will need the GPS data (distance from S/F) for detection, activation and de-activation points. So, only really possible if you are into modding, I guess.
BTW, I will update this mod to v1.35 as soon as ISI will update the FISI car or example TGM tire files to include the latest b1098 tire features. Other changes:
* Implement fuel mixture settings (4 settings going from lean to rich) !DONE!
* Small adjustments to default setup !DONE!
* Can now ride with slightly lower front ride height !DONE!
* +2 - 5 mm CoG increase !DONE!
* Increase optimum rake settings !DONE!
* Tire update to make new features of b1098 work <-- not ready yet!!!
I'll stick to the track pack. Haha!
Guys, in v1.35 the sounds will also be updated. By updated I mean:
- added wind noise when in car
- added brake hiss sound
- corrected player engine volume (that one was bugged, because of using a non-existing command)
Wauw, the immersion is so much better with the updated sounds. Never thought that that is possible.
BTW, v1.35 will also gets a new feature "altitude corrections". More on that later.
Great news, sounds are so important in a sim game.
I agree. Great sound is very important. The sound is one of the most impressive things if you see a real race car driving imo.
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