F1 2012 beta

Discussion in 'Vehicles' started by f1ligue, Jan 27, 2012.

  1. [NAR]Steve

    [NAR]Steve Registered

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  2. MS7XWDC

    MS7XWDC Registered

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  3. Hakkiman00

    Hakkiman00 Registered

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    Is the MGP 2012 car from the F1 2012 mod? or it a car that can be downloaded? Really wanna drive the new Mercedes
     
  4. JvM

    JvM Registered

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    ^ Download the latest version. Merc is in it, as the only option atm.

    ---

    Great job with the mod! Feels very nice and believable for me. :)
     
  5. f1ligue

    f1ligue Registered

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    Patch ISI + somes Tracks and = Release Complete mod F1 2012
     
  6. MaXyM

    MaXyM Registered

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    Why ISI should be patched? ;)
     
  7. Hakkiman00

    Hakkiman00 Registered

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    So we could be waiting another year then haha ;)
     
  8. f1ligue

    f1ligue Registered

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    no 2 or 3 months... sorry but One mod and No tracks ...
     
  9. rVeloce

    rVeloce Registered

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    each has car its own distictive sound. Let's have a talented person capture new sounds, this isn't Rf1.
     
  10. phil123uk

    phil123uk Registered

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    f1ligue.
    Your mod is very good. I have just spent a good few hours on the Malaysian GP. I had a fastest time of 1.47 and I still have more improvement, but I gave it a good test. bare with me, I am new.

    I got 202MPH on the straight with very low down-force of 2 front and 6 rear and 1 on the radiator. With full down force I could only squeeze out 184MPH. Although the speeds have a big different the car felt almost the same and I am sure I should have cooked the engine. The feel of the of the car slipping away was good interpretable feedback and I could instantly react with a reasonable amount of success.

    This is a very good mod and I wish you all the best with your future development. I am a fan!!
    Cheers.
     
  11. nickbalti

    nickbalti Registered

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    4th April release date?
     
  12. f1ligue

    f1ligue Registered

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    For Rfactor 1 only.
    The version RF2 no DATE ... sorry but rfactor2 is not ready and stable for F1 2012.
     
  13. RCRacing

    RCRacing Registered

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    Why are you posting in the rF2 section then?
     
  14. f1ligue

    f1ligue Registered

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    Because originally the mod come out to RF2.
    But as the game RF2 is not yet stable, we go out version RF1 initially.
    Vera version RF2 RF2 when the day will be stable and functional.
     
  15. f1ligue

    f1ligue Registered

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  16. Hakkiman00

    Hakkiman00 Registered

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    Thank you loving the mod for rFactor 1! brilliant work :)
     
  17. Stephen Dent

    Stephen Dent Registered

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    u do a great job and ur 2012 beta mod is brilliant
     
  18. Mick-S

    Mick-S Registered

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    can only get it to work in practice mode, race/career CTD`s
     
  19. GauchoRS

    GauchoRS Registered

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    CTD in all modes :mad:

    trace.txt:

    gamestats.cp 924: RaceCast Version: 1.000
    game.cpp 1339: Entered Game::Init()
    game.cpp 1350: got past replayman init
    game.cpp 1352: got past replayfridgeman init
    vidman.cpp 1402: Entered VidMan::Init()
    ai_db.cpp 3180: Entered AIDatabase::Init()
    steward.cpp 6472: Entered Steward::Init()
    steward.cpp 1903: Could not find light "PITLIGHTIN"
    steward.cpp 1916: Could not find glow "PITGLOWIN"
    hwinput.cpp 8061: Entered HWInput::Init()
    specialfx.cp 3908: Entered SpecialFX::Init()
    dynman.cpp 652: Entered DynMan::Init()
    vehgfx.cpp 1004: Vehicle gen token "123" unknown
    ........
    vehgfx.cpp 1004: Vehicle gen token "123" unknown
    util.cpp 542: Unable to adjust texture for material: wclollipop_000, tex0=GAMEDATA\VEHICLES\F12012LIGUE\2012\ALL_TEAMS\WILLIAMS\Misc\lollipop.dds, tex1=GAMEDATA\VEHICLES\F12012LIGUE\2012\ALL_TEAMS\WILLIAMS\Williams_19/Williams_19lollipop.DDS, tex2=wclollipop_000.dds
     
    Last edited by a moderator: Apr 6, 2012
  20. Tiger

    Tiger Registered

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    CTD... what's that??
    explain, please...
     

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