[REL] F1 2002 Conversion - Release v1.3 FINAL

Discussion in 'Vehicles' started by Schumi, Feb 11, 2017.

  1. Schumi

    Schumi Registered

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    Hello! I started to conversion F1 2002 Season for rFactor 2. The choice fell on him, because this is the first season that I went for the first time on the PC)) I do not think it will be a top class - I do only the first steps in the modding.

    Day by day:
    Day 1:
    Converting all model.
    Day 2: Visual change of rubber compounds for all tires.
    Day 3: Physics is ready, fix some bugs, release first beta.
    Day 4: V1 released

    rFactor2 2017-02-14 18-41-49-97.jpg rFactor2 2017-02-14 18-51-32-62.jpg rFactor2 2017-02-14 18-58-53-71.jpg
    rFactor2 2017-02-14 19-00-47-14.jpg rFactor2 2017-02-14 19-04-22-89.jpg rFactor2 2017-02-14 19-05-04-56.jpg
    rFactor2 2017-02-14 19-05-26-27.jpg rFactor2 2017-02-14 19-06-27-64.jpg rFactor2 2017-02-14 19-08-21-90.jpg
    rFactor2 2017-02-14 19-09-09-07.jpg
    Thank you my friend @KoshaPashkin for the provided screenshots


    Changelog for v1:

    - Ferrari gmt's problem in the garage fix
    - All new sounds
    - New more realistic physics
    - New tire sidewalls for Michelin and Bridgestone under RFactor 2 standard
    - New Minardi and Sauber wheel
    - Many small bugs have been fixed

    Changelog for v1.2 (public release was canceled):
    - New shaders for all cars
    - New physics (LE only)

    Changelog for v1.3 (including changes v1.2 too):
    - Some textures bugs fixed
    - Physics fixed
    - Multicomponent not use more
     
    Last edited: Feb 28, 2017
    atomed, rasmajkelos, nbogo and 14 others like this.
  2. Schumi

    Schumi Registered

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  3. bears

    bears Registered

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    nice start good luck
     
  4. F1Aussie

    F1Aussie Registered

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    Awesome, keep it going!
     
  5. Hazi

    Hazi Registered

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    Great! Tia
     
  6. Schumi

    Schumi Registered

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    Today I did a visual change of rubber compounds for Bridgestone.
    20170213003339_1.jpg 20170213003353_1.jpg 20170213003414_1.jpg 20170213010010_1.jpg

    Upd. ....and Michelin :)
    20170213023214_1.jpg 20170213023235_1.jpg 20170213023255_1.jpg 20170213023313_1.jpg
     
    Last edited: Feb 12, 2017
  7. Pauli Partanen

    Pauli Partanen Registered

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    If you need help just pm me :) looking good!
     
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  8. Schumi

    Schumi Registered

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    I very long time could not understand how it happens.

    Thank you, take note)
     
  9. Schumi

    Schumi Registered

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    First Beta is ready))
     
    Last edited: Feb 14, 2017
  10. SL1DE

    SL1DE Registered

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    Awesome. Downloading now. I look forward to trying it out. :)
     
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  11. Schumi

    Schumi Registered

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    Tires finalized under RFactor 2 standard. At the same time, a small announcement)))
    20170214121705_1.jpg
     
  12. SL1DE

    SL1DE Registered

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    Drives good, but I feel like the cars are a bit too quick. I had a feeling of too much tyre grip for grooved tyres. This resulted in me doing a 1:23 around Albert Park in a Minardi. Pole Postion for the 2002 Australian GP was Rubens Barrichello's 1:25.843, so I was 2 seconds faster than pole on my first flying lap.

    You also need to configure the Attenutation in your SFX files, it has the same issue my 1999 mod had which is no distance in sound, so you could hear a car on the other side of the circuit like it was right next to you, which was migraine-inducing with all cars on the track.
    I use this in my 1999 sfx files.

    // ATTENUTATION
    EngineAttenInside=(1.0, 0, 1.0, 0.021)
    EngineAttenOutside=(1.0, 0, 1.0, 0.011)

    ShiftAttenInside=(1.0, 0, 1.0, 0.021)
    ShiftAttenOutside=(1.0, 0, 1.0, 0.011)

    OtherAttenInside=(1.0, 0, 0.5, 0.021)
    OtherAttenOutside=(1.0, 0, 0.5, 0.011)

    Stole it from Formula ISI.
     
  13. Schumi

    Schumi Registered

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    Many thanks, SL1DE! Sounds are bound to be corrected! Physics will also be changed, I found an option)
     
  14. Pauli Partanen

    Pauli Partanen Registered

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    Hi! who made the original version?
     
  15. Schumi

    Schumi Registered

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    Hi! Unfortunately, I do not know! I found mod at the my hard disk. Original name F1 2002 VS.
     
  16. Schumi

    Schumi Registered

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    New tires ready
    New physics ready
    New sounds ready
    Ferrari in garage fixed
     
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  17. hitm4k3r

    hitm4k3r Registered

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    Just watched a youtube video of Kimi and his first qualifying outing 2002 at Albert Park and my impression is, that the session was under mixed conditions with less than great track conditions. Not saying you are wrong, but track conditions and the layout itself can have a big impact on lap times. Pole lap in 1999 was a 1:30.5, so I think the 99' cars are a bit too fast. But keep in mind that traction control was allowed in 2002 wich had a big impact on lap times.
     
  18. F1Aussie

    F1Aussie Registered

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    I think a 1.24 something is the q lap record at Albert park
     
  19. SL1DE

    SL1DE Registered

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    1:23.529 by Sebastian Vettel in 2011.

    Fastest of the V10 era was 2004 with Michael Schumacher - 1:24.125 on lap 29 of the race. The rare moment where the fastest lap of the race was faster than the fastest qualy time. Qualy time was only a 1:24.408.
     
  20. hexagramme

    hexagramme Registered

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    I just gave the mod a quick try at Matsusaka GP, awesome job so far. :)

    A bit of feedback:
    • The AI is around 9 secs. per lap off my pace. Looking at their behavior I'd say it could be some sort of tire issue. They suffer severe understeer on corner exits and slows down dramatically. Looking at the AI tire wear, it's quite extreme; they wear their hard compound tires 6 times faster than I do.
    • I feel my car (Renault) is glued to the track. Nowhere did I have to feather the throttle, not even in the slow hairpin or the last chicane. Was the traction control back then really that effective?
     

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