I finished correcting all the problems and now uploading final version. Whats new: - Ferrari gmt's problem in the garage fix - All new sounds - New more realistic physics - New tire sidewalls for Michelin and Bridgestone under RFactor 2 standard - New Minardi and Sauber wheel - Many small bugs have been fixed https://mega.nz/#!5sNzFCAA!D7IrpVWIYvKYZ1OmYJlERMH5PeizFNzmHJ4gf_hKSrg
ISI did. Ralph Hummerich (RH / EMAC) skins (Tobacco) probably. I see Michelin CTDP/ISI rF1 BMW Sauber tyre textures... But mainly ISI and the 2002 Season from F1 2002 / F1 Challenge 99 - 02.
Cockpit FOV is quite a bit too high, producing a tunnel effect when driving. The normal FOV is 50 in rF2, which would need some adjustment in seat position. The physics still feel pretty much alpha to me, this happened already on my first lap:
Release v1.1 https://mega.nz/#!dglgxTTZ!5V7EwX1RGsphxKT9XkHSeFd1OK4tUjdBtasunIbc_1s - New shaders for all cars - New physics (fully original from RFactor 1 mod)
Great job, thanks for the update. A few things: The cars flip very easily. A spin, a slight sideways moment and even just touching a curb can make the car tip over and flip violently through the air. This needs looking at. The AI is still very far off the pace, losing time everywhere (slow corner entries and exits, poor acceleration on straights, poor top speed etc.) Can't wait for the next update, keep it up.
Release v1.3 FINAL. More will not be updated. In the near future for sure. https://mega.nz/#!Y0clSbTT!9-axdnqNJgQCemBL1nHRrgFL0CNUEuAxFzy6ewnObag - Some textures bugs fixed - Physics fixed - Multicomponent not use more
I think he took all the conversions down because he realised that he should've asked for permission first.
You can find the mod on some other sites. But i think it is far away of being at the quality standard compared with the ASR OWC 92 mod or the F1 1988 one.
It seems a shame that this mod isn't freely available here. After all it was built by ISI and by modding the creator is improving the scope of ISI's current product.