Hello! I started to conversion F1 2002 Season for rFactor 2. The choice fell on him, because this is the first season that I went for the first time on the PC)) I do not think it will be a top class - I do only the first steps in the modding.
Day by day:
Day 1: Converting all model.
Day 2: Visual change of rubber compounds for all tires.
Day 3: Physics is ready, fix some bugs, release first beta.
Day 4: V1 released




Thank you my friend @KoshaPashkin for the provided screenshots
Changelog for v1:
- Ferrari gmt's problem in the garage fix
- All new sounds
- New more realistic physics
- New tire sidewalls for Michelin and Bridgestone under RFactor 2 standard
- New Minardi and Sauber wheel
- Many small bugs have been fixed
Changelog for v1.2 (public release was canceled):
- New shaders for all cars
- New physics (LE only)
Changelog for v1.3 (including changes v1.2 too):
- Some textures bugs fixed
- Physics fixed
- Multicomponent not use more
Day by day:
Day 1: Converting all model.
Day 2: Visual change of rubber compounds for all tires.
Day 3: Physics is ready, fix some bugs, release first beta.
Day 4: V1 released




Thank you my friend @KoshaPashkin for the provided screenshots
Changelog for v1:
- Ferrari gmt's problem in the garage fix
- All new sounds
- New more realistic physics
- New tire sidewalls for Michelin and Bridgestone under RFactor 2 standard
- New Minardi and Sauber wheel
- Many small bugs have been fixed
Changelog for v1.2 (public release was canceled):
- New shaders for all cars
- New physics (LE only)
Changelog for v1.3 (including changes v1.2 too):
- Some textures bugs fixed
- Physics fixed
- Multicomponent not use more
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