[REL] F1 1979 HISTORIC EDITION 2.02 BY POSTIPATE

@elbo Funny one... but there was no sequential gearbox in F1 before the early nineties!

P.S.: By the way, and even if I haven't been able to test it... damn stutterings/dx11/fullscreen... huge thank you @Postipate

Do you know that if you turn off YAW game don`t stutter in turns and how to use ALT+TAB when you have fullscreen problems and game is unfocused and have lag and input lag?
 
@Ari Antero No, I did not know, but I always use camera "LockToCockpit" (RealHeadMotion), and no fake movement neither yaw or else!
For the ALT+TAB, I go "ingame", pause it (or not) and do the trick... and it has never sort out anything of the stutterings; nonetheless the very last build decreased them a bit (memory optimisation), but it remains laggy and unsync/unfocused... and unfortunately still unplayable.
 
by all means:D

there are actually lot of "little" things that i love about the mod.
the fact that when driving with right foot braking (heel/toe), the brakes are very efficient, but when left foot braking (while on throttle at the same time) that ~1:1 power/weight ratio eats up the braking power quite a bit.
it makes driving these cars among "left footers" a blast because you will stay relatively competitive still, and the difference in laptimes doesnt get too big between the 2 driving styles. you really nailed the brakes perfectly! kudos for that, seriously!

the shifting delay for sequential shifters versus h-shifter is another thing that i love. I cant express how much i appreciate things like this taken into consideration.
i still seem to loose about 0.1-0.15 seconds in every up shift against most people. but it has more to do with them not lifting properly, than the shifter difference it self.

The front wingless cars have very nice balance with the ground effect and the rear wing. with 4-8 wing i really dont have to adjust the rear much to keep it in check.
the click "size" or steps are pretty nicely in balance with each other at least for that 4-8 wing spectrum. for tire pressure, height, and camber, roughly 1 click each for 2 wing clicks, in same (track) conditions seems to do the job.
that's impressive, it must have taken ages to get it to work in harmony like that?? or was it luck? c'mon you can tell me :D
but seriously, good job on that aswell.

anyways, i know youre on your vacation, so enjoy and stop reading the forums;)
Im always lurking here :D
 
Congrats Posty on a very nice mod that is fun to drive!
I lowered the ride height a bit and it was even more fun to drive!
Great job on the physics and FFB as a lot of mods don't do that well.
Looking forward to further refinement of the little things.
Thank you!
 
Congrats Posty on a very nice mod that is fun to drive!
I lowered the ride height a bit and it was even more fun to drive!
Great job on the physics and FFB as a lot of mods don't do that well.
Looking forward to further refinement of the little things.
Thank you!
Thank you eric!
Yeah there is still work to do with this, but starting to shape very good.
Have you got any problems while using lower ride height? I fear it would cause getting stuck in curbs so i wont set it lower by default
 
I did not have any problems lowering the ride height but I only lowered it by 1/2 cm. I also reduced the packers to 0.5. I could feel the added ground effect (or something...Ha!) but that was only a 8 lap run on hard tyres. This is at Toban 1:28.6...FW07 (35 laps total). Usually you get a lot of bump steer in converted mods but this was nice. I need to do more driving and some longer runs but it is most promising. Thank you again for what must be a labor of love for you.
 
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I did not have any problems lowering the ride height but I only lowered it by 1/2 cm. I also reduced the packers to 0.5. I could feel the added ground effect (or something...Ha!) but that was only a 8 lap run on hard tyres. This is at Toban 1:28.6...FW07. Usually you get a lot of bump steer in converted mods but this was nice. I need to do more driving and some longer runs but it is most promising. Thank you again for what must be a labor of love for you.
Yeah if i could get money for this I would make cars 24/7 :p im sure @ChiefWiggum thinks the same :D
 
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Hey man you never know. Build up your reputation in the community with your good work and good things could happen. Quality work is hard to find and so many mods are just for show and don't drive worth a damn. :)
this. there are guys in the industry, that have started by modding. you boys keep it up, and you'll have all the possibilities in the world:)
Have you got any problems while using lower ride height?
me too have zero problems so far with lower ride height on the tracks that have been on the official server.
on bumpier tracks (like monaco) i noticed that packers 0.6-0.8 and height 5.6-5.8 have eliminated bottoming out, so i haven't had to go higher than that anywhere so far.
smooth track surfaces like the spielberg conversion (that also has no kerbs to lean against) i been able to go even as low as 0.2 packers and 5.3 height without problems.
and i haven't got stuck (like on top of kerbs) anywhere so far.
 
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Downloaded the mod yesterday. I really have to say that this mod is excellent. I'm not a big fan of ow cars, I prefer gt cars. But these rockets are the best ow cars I have driven for a long time. One small thing that could be improved are the....damn I forgot the name. I mean the pics in the vehicle selection.
Very well done. Thank you very much and keep up your fantastic job. Cheers
 
Site not working


what do you mean ?- thats the server we were on - no get mod working unfortunately the cars are too big

we had a couple issues - mostly guys in the williams are too fast , some cars just cant keep up- we had 9 drivers in variuos cars

we did modern dijon this week , next week tba

we will be at it for a few weeks - a good test

if you can join us next week on discord we could chat about it - we have a few questions among our drivers -
 
This thread has 9,745 views and only few guys has joined F1_1979_Official_Server_1 :(

Come on guys humans are much better then AI to race against.
Server Settings:

Server name: F1_1979_Official_Server_1
Fuel usage: Normal
Tyre wear: Normal
Damage: 50%
Auto Clutch on
Practice: 30 min.
Qualify: 10 min.
Race:15 min.

Server is using Noel Hibbart`s GetMod service ;)

LiveRacers: http://fun2race.liveracers.info/Live/?server=F1_1979_Official_Server_1 o_O

:rolleyes:
 
what do you mean ?- thats the server we were on - no get mod working unfortunately the cars are too big

we had a couple issues - mostly guys in the williams are too fast , some cars just cant keep up- we had 9 drivers in variuos cars

we did modern dijon this week , next week tba

we will be at it for a few weeks - a good test

if you can join us next week on discord we could chat about it - we have a few questions among our drivers -
In real life they had around 0-7 seconds differences with the lap times on quali, so there is huge caps on laps in reality too.
Site link was not working.

Wait for LE version, so you can race with it. Williams is defenetly the easiest one to drive with default setup

Please send suggestion of question to my inbox! Don't have time to check discord :)
 
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Ari: 1 or 2 tracks and 1 mod= many people come :)

if guys click on server and they have to download 3, 4 or more tracks, they select cancel and run offline.

P.s. I bet :) if you set for weekend
Track: saopaulo
Mod: f1 1979
And You advertise in this thread many guys will come :)
 
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