[REL] F1 1975 Historic *UPDATE NOW ON STEAM*

Discussion in 'Vehicles' started by Pauli Partanen, Jan 8, 2017.

  1. Nitrometh

    Nitrometh Registered

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    Yep it is a great mod. Driverarms would be nice. Oh and gasoline smell ;) really looking forward to further updates. Great work so far. Thanks and cheers.
     
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  2. Pauli Partanen

    Pauli Partanen Registered

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    UPDATE 0.961 released! Please download from steam (if you already subscribed mod will updated automatically)
    http://steamcommunity.com/sharedfiles/filedetails/?id=847990920&searchtext=
    Change log:
    - Flexible Chassis (huge improvement to old suspension model!)
    - MUCH BETTER FFB (more detailed with tire locking and losing grip)
    - Cars are no more understeering
    - Cars responds much better to steering
    - With new suspension cars height can be lower and looks more realistic
    - Weight transfers more realistically (you can use brakes to transfer weight much better)
    - New engine models to all cars (Ferrari and BRM has different engines like in real life and Cosworth engine has minimal differences)
    - Wings are more realistic (old wing setups had almost zero effect on speed
    - Mclaren has now 6 gears (like in 1975 season)
    - Cars are much better balanced to each other (races look more realistic and car behave more like in real life)
    - Cars now have different mass (old cars had same mass for all cars)
    - Suspension tweaked in every car
    - Radiator keeps engine now cooler
    - Ai is much better passing other cars (dont know why, but most likely old default setup was not good for AI)
    - Minor changes to engine life time
    - Tire wear reduced (tires are same, but default setup is just better for front tires)
    Please download from steam:
    http://steamcommunity.com/sharedfiles/filedetails/?id=847990920&searchtext=

    Old package file if you dont want to use steam:
    https://drive.google.com/open?id=0B4b5oLZ2z1PtOTNqbEZvem9LcE0

    Im very happy about the progress of this update. This cars finally drive like they should!
    Don't hesitate to give more feedback in future too!

    Thanks for feedback I have got in PM! I have some very good conversation and beta tester past 2 weeks so big thanks to whole community!

    Lastly I want to remind that, some of you thanked me for how good this mod looks.
    Reminding that I have NOT made these models.
    They are made by TEAM CREW and ChiefWiggum to rF1. So all thanks should go there!
    And mostly ChiefWiggum is reason why these cars look so good as they are now!

    Remember to delete all previous version if you installed manually!


     
    Last edited: Feb 5, 2017
  3. Claudio Navonne

    Claudio Navonne Registered

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    Thanks you!!!
     
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  4. Sebastien Sestacq

    Sebastien Sestacq Registered

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    Wonderful!! Thanks postipate for big works!!

    Golden mod! ;)
     
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  5. jymp

    jymp Registered

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    Yes, thanks Postipate, just took the 961 update cars out for a spin, cars do look more realistic sitting lower as they should and handle better too, you can really push the cars now, still has a bit of upward chassis flex under acceleration, but no big deal, all in all good update.
     
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  6. Acestumacher

    Acestumacher Registered

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  7. Pauli Partanen

    Pauli Partanen Registered

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    Nice to hear :)
    Thanks again! I still have problems with my dedicated server...
     
  8. ChiefWiggum

    ChiefWiggum Registered

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    I think the Cars are too low now, looks not realistic....

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
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  9. Pauli Partanen

    Pauli Partanen Registered

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    You got good point there chief! and thanks for feedback Default setup could be bit higher, but ride height can very much of the track. Just see this video of 1975 silverstone:

    some cars are very low right there, but would imagine driving that low on Nord or Monaco would be suicide attempt.
    Watched some data from my mod and bottom hit ground few times on some tracks.

    Next update will come with bit higher default setup

    With older suspension model riding this low was not possible without some serious problems.
     
  10. ChiefWiggum

    ChiefWiggum Registered

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    yes maybe it's the default setup, the AI Cars looks very low........anyway, good Job!
     
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  11. Pauli Partanen

    Pauli Partanen Registered

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    You are right! Thanks very much Chief :)
    Btw. is there more your fabolous cars coming? :)
     
  12. bravotangosix

    bravotangosix Registered

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    Gotta say the latest update has these cars rockin'. Excellent work on 0.961. I feel much more confident when cornering with these now. You can really give it some.
     
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  13. Pauli Partanen

    Pauli Partanen Registered

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    Thanks very very much! I released this mod quite early to get feedback and seems that it was good decision. Without any feedback mod would be same as it was month ago.
     
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  14. ChiefWiggum

    ChiefWiggum Registered

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    I don't have Driver Body's, is this my Fault? And I have seen that Peterson and Ickxs don't have a Visor. some Visors have a Stripe with Sponsors on the Top, like Ferrari "Marlboro", or Tyrrell "elf", but I think there is something wrong with the Alpha Channel for the Visors, the stripe is same transparent like the visor
     
  15. Pauli Partanen

    Pauli Partanen Registered

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    It's my problem. I will make animated arms to all cars in future, so I removed old ones.

    Visor will be fixed. It's my fault!
     
  16. ChiefWiggum

    ChiefWiggum Registered

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  17. Marc Collins

    Marc Collins Registered

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    Yes, but these are easily replaceable/adjustable in AMS to something much closer to rF2 default. Can't adjust the other way, though. I use a "natural" SweetFX profile in AMS to avoid the oversaturated look.
     
  18. Pauli Partanen

    Pauli Partanen Registered

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    Hopefully dx11 for rF2 will make miracles. Most likely not.
    Gasoline smell would awesowe with VR! :D
     
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  19. Sebastien Sestacq

    Sebastien Sestacq Registered

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    Little race ;)

     
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  20. Pauli Partanen

    Pauli Partanen Registered

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    Great driving my friend!
     

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