Extruding paper flat walls

hamiltonfan2205

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Just want to ask, whats the best way of doing this?

I've tried Sketchup, it resizes the walls when reimported
I've tried Maya, it extrudes individual faces in different directions

Whats the best way?
 
Look for something called shell. That's what you would use in max, maya is made by the same people, so it probably has a similar tool.
 
In 3dsmax 2016... a shell modifier on a poly will add thickness

vEkA8Xn.png
 
I've tried Maya, it extrudes individual faces in different directions

When you click on the extrude icon, there is a popup window where you can adjust some settings.
One of them is "keep faces together".
extrude.jpg


It's ON by default...

But this only works if all faces are "connected". ==> All vertex need to be welded together first.

Edit: don't forget to deatch "hard edges" edges ontop of the wall for example.
 
There is no need for a "shell" tool to do this.
Just an extrude will do the job fine.

The wall/fence Mesh needs to be cleaned up first before you can apply a tool in Maya or a Modifer in Max.

IMO: i would recreate the wall and fence. It's much easier to do then fixing an excisting mesh and possibly faster too.
 
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Extruding does not create proper mapping coords on extruded face. You need to remap all extruded faces with some 3D modelling application.

In the end, its much faster and easier remodel all these "paper flat walls" from scratch than extrude/remap existing ones.
 
I have tried many of the UV map options in 3d simed and they havent done anything

3dsimed isn't sufficient to add new UV maps, it adjusts current ones as far as I am aware.

If you "loft" a wall from a spline, you will be able to spline map the wall. Even the loft has options on UV mapping and repetition. I only have experience of 3dsmax (unsure how it does this in Maya though, sorry).
 
IMO: i would recreate the wall and fence. It's much easier to do then fixing an excisting mesh and possibly faster too.
In the end, its much faster and easier remodel all these "paper flat walls" from scratch than extrude/remap existing ones.

I'll be the third one to say it : redo them from scratch, it's better.
And forget lofting, look for "path deform" instead (in 3dsmax, no idea in Maya).
 
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