Example RealRoad texture set

Discussion in 'Track Modding' started by Simon Peace, Jan 14, 2012.

  1. Simon Peace

    Simon Peace Registered

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    Hi,

    I have the "Track Technology" PDF paper and I am trying to understand the "levels" of various maps to make a "RealRoad" texture properly... Problem is my understanding isn't good enough with old textures to apply from first principles with the document alone. Does someone have a set of example textures to use as a starting point... I am trying to grab textures from the tracks we have been given but haven't seen an "obvious set" to grab yet.

    Im thinking
    1_ExampleRoadTex_DiffuseMap
    2_ExampleRoadTexMultiMap
    3_ExampleRoadTexNormalMap
    4_ExampleRoadTexRaceGrooveMap
    5_ExampleRoadTexSpecularMap
    6_ExampleRoadTexMarblesMap
    7_ExampleRoadTexReflectionMap

    If someone could post a set that would be very helpful.

    Cheers
    Simon
     
  2. Luc Van Camp

    Luc Van Camp Track Team Staff Member

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    Take a look at the following Joesville textures:
    1. Track_Main
    2. Asphalt_MULT
    3. Track_Main_NORM
    4. RaceGroove
    5. Asphalt_SPEC
    6. Marbles
    7. Can be anything, just make sure it is set to use the REFLECTEDENV reflection mapper and Live Mapper is enabled in the material settings
    Hope that helps :) ...
     
  3. Simon Peace

    Simon Peace Registered

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    Not sure what you mean by the REFLECTEDEVN mapper... can you explain. Cheers (and thanks for the lookup of textures)
     
  4. Luc Van Camp

    Luc Van Camp Track Team Staff Member

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    The REFLECTEDENV contains the environment reflections. The process of setting it up is described in the document.
     

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