So, is this the only problem, engine physics? That can be overcome; want me to make them for you? You're free to use it than of course, not bothering with permissions. I can make the same feeling from scratch.
Pescarolo has joined the grid. I thought you might. Weren't you working on a BRM at some point? Check you PM's
+1 Magic. " rF2 Historics Modders and Painters Co-Op" Get enough members you could fund a project with limited rF2 licence like Tim talks about. Sign me up. p and hey answer your thread will ya , how is the PC running no hiccups at all, anything naggin' or laggin' .......................... lopl
I'm not really sure what you mean with this one but I don't really want to be editing any original ISI files. And even if I did, the goggles on the original EVE would still be the same.
Wow guys, You're in for a real treat!! I hope Klaas gets it done soon because it is AWESOME!! The sound is just stunning and you keep on driving it just because of that alone. The rest is just as good; really worth to have a go at this. The video doesn't even do justice to the sound; it's much better when you drive it, trust me. Some first versions of the engine are send to Klaas; he is going to check them and fine-tuning is the next step. Hopefully all goes well and this is done pretty soon; I can't wait!
It all looks mouthwatering, it's just a shame we won't have anyone to race against (expect other skins of the same vehicle...)
btw I have this at home [/URL] Its big scale, 1/12 and it is unbuilt so I can take pictures of everything if its any use for you for more fine modelling. I can scan the manual too.
Just a small update. Modelling and texturing is pretty much finished and Navigator is working on the physics. In the meantime I'm trying to contact Wolferl or any of the member of the rFactor F1 71 mod team to secure permissions to use their sounds but without any luck so far. Does anyone here know how I can can contact any of them?