Discussion in 'Vehicles' started by UnitedRacingDesign, May 4, 2015.
Too easy... If you want to make money, you take the responsabilities with the money
Do as you please man... If you want to sell stuff that isn't your own... Then you have to expect some flack from every corner of the community - if your conscience stands up to that, then all the power to ya'... If you share it for free... No one really bats an eyelid (anymore(depending on where you release it - don't do it here)) - just make sure it's near perfect or you'll be critizised to hell and back..
If you charge money for it and it's all yours, you have to over-deliver or else you'll be called a scammer.
I know, selling things which are stolen is the worst thing of modding. And I begin to learn modding not for sale money just because I want something in rf2 and I and my small group of friends can enjoy them.
so thanks for your advice, and if the mod is all private use, and never release to public, no permission will be ok nor not
Of course not... Have fun, hope your friends doesn't leak it... If it's too good, that's hard for some people you know
Just remember; you can always write in the description box/author box who made it... You the converter, the original authors etc... That's all you can do I guess... Pay some kind of respect. At least, that's what I do. Regardless if it's private...
Sounds: Wolfgang Singer,
Skins; CrivitsChris, GPFan, Bjørn.
Elements in the physics borrowed from URD, ISI yadda yadda...
Makes it easier to remember where stuff actually comes from as well, which is always handy knowledge.
I think so, I always attach the original creator on my screenshots when I post it to a new place, but thanks for notice everything the not belong to myself need to be at least credit. I forgot that and I actually open some other's or isi's work to see how things are done or borrow one or two line of codes to implement something.
I have always have great respect to modders like you and others, because with mods, the game is lively, just look at rf1 and ac that's the point. And do a good mod takes tons of work and no income/gain if it's free.
thanks a lot for your advice, I will do my best to protect the original modders' right and respect for all of them.
I'm just a happy amateur... I've converted/modded for a few years, but I don't really acclaim any respect... I haven't released anything, I haven't made anything from scratch... So - I appreciate the respect but I'll send it right back at you. Respect for trying out modding, regardless if it's for your own enjoyment... You can perhaps some day do great things - if not anything else then lend a helping hand when someone needs it... Being it help on a project or advice on how to work on an aspect or two of the game
Have a nice rest of your evening or day... And have fun getting epic cars in the game!
Thanks, I will do as much as I can
UnitedRacingDesign, please can you release the toyoto and just apply the same physics from the other car?
I wonder if someone has some advice for the following issues. I mainly use the URD PX cars with other cars for WEC & endurance racing.
1. At some tracks inc Indianapolis, Spa & some others the LMP1 cars tip over as they go over the curbs. Mainly occurs with AI.
2. At Le Mans the Aura's appear so much faster than the Darche.
3. The Darche's fuel capacity is a lot less & I find they pit earlier than other PX1 cars. At Le Mans they pit 3 laps before others & their fuel capacity isn't as high.
I have resolved all three of these issues by adjusting the relevant files within the MAS.
I’d recommend doing this as well but it will take some time to fine tune.
Can I ask what type of files you adjusted in the MAS? Think I can do the rest.
Stockers, I am putting together an updated version as a side project. It will include these changes.I'm still working on some adjustments now, so I do not want to recommend anything yet.
No worries mate. I'll keep a look out.
Love the Toyota BTW!
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