[WIP] EnduranceRacingX PX by URD Pre-order with beta access available!

Discussion in 'Vehicles' started by UnitedRacingDesign, May 4, 2015.

  1. F1 2004

    F1 2004 Registered

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  2. Chris Lesperance

    Chris Lesperance Registered

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    At least it's communication instead of being left in the dark. Hopefully some one will be able to step up. I have zero knowledge of physics work
     
  3. Pales

    Pales Registered

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    That's a deep shame. I wonder if we can just have the PX DX11 and dash updates for now?
     
  4. UnitedRacingDesign

    UnitedRacingDesign Registered

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    I do have Aura updated, and we maybe have somebody to help us out now. Will notify you guys.
     
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  5. mesfigas

    mesfigas Registered

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    i wish you luck URD :)
     
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  6. fsuarez79

    fsuarez79 Registered

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    @UnitedRacingDesign
    What about fixing the pit stop times of the Ford GTE? You don't need a physics guy for that and at least the car will be usable in races until you update the tires. It's been 6 months already
     
  7. UnitedRacingDesign

    UnitedRacingDesign Registered

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  8. bhendrik

    bhendrik Registered

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    Car fueling times seems to be solved, but car does not change tires anymore, only fuel, and that's another problem. So when you enter pit, the car fuels up (full tank takes about 28 seconds) but it does not vhange tyres so pitstop takes now 28 second. Please have another look at this.
     
  9. UnitedRacingDesign

    UnitedRacingDesign Registered

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    It does change them, i just retested that. Its not timer on them only. And its same like the C7r for example from s397 that i have just tested. No timer but tires are changed.
     
  10. bhendrik

    bhendrik Registered

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    Seems to be a rf2 problem, other gte cars do not change tyres either. No added time for tyre change
     
  11. UnitedRacingDesign

    UnitedRacingDesign Registered

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  12. Will Mazeo

    Will Mazeo Registered

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    I think there is a setting in your player.json to make each timer appear when you pit, otherwise only the longest timer will appear with the total pit (in this case refuel), so you do get tires you are just not being informed about it
     
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  13. mesfigas

    mesfigas Registered

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    @UnitedRacingDesign thanks for update mate :)
    going to buy it no matter when rest of the cars will be up to date
    cheers
     
  14. F1 2004

    F1 2004 Registered

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    Can you please send me the V.0.92 version. I only see the the URD_PX_V03.rar in my purchase order on sellfy.
     
    Last edited: Dec 22, 2018
  15. UnitedRacingDesign

    UnitedRacingDesign Registered

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    The 0.92 Aura is inside there. If you have that package installed, you just need to install this one on top of it.
     
  16. F1 2004

    F1 2004 Registered

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    ah ok. thx
     
  17. Andregee

    Andregee Registered

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    The pump setting at 0 distributes the whole torque to the front and 100 50:50 to the front and rear. Actually, the rear axle should be the main source of drive while the front axle should be connected as needed. With the standard setup the car is mostly a front wheel drive car.
     
    Last edited: Dec 22, 2018
  18. mesfigas

    mesfigas Registered

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    I tried Aura and it realy feels oversteery
    i mean too much ovesteer while cornering
    not while braking
    just cornering
    tried a few different setups lowering Front ARB or lowering rear springs to make it softer but still same
    even weight distribution doesnt really helps
    Also AI at sebring is running out of fuel
     
  19. Korva7

    Korva7 Registered

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    That oversteer is easily fixed with throttle.
     
  20. bhendrik

    bhendrik Registered

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    You fixed the detroit GTE pitstop times so it ic balanced with all the other gte's. Can you do the same voor the PX1 pack please. The Aura can drive much more laps then the Porsche or Nisaan before pitting also
     

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