[REL] EnduranceRacingX EGT by URD Update V2 July 2016!

Discussion in 'Vehicles' started by UnitedRacingDesign, Apr 4, 2013.

  1. Mibrandt

    Mibrandt Registered

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    I feel the same way - I dont get any joy of driving the cars without cockpit. Its actually half the screen thats a mess when the cockpit is not done and it kills the immersion for me personally...
     
  2. Bjørn

    Bjørn Registered

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    I knooooow :)
     
  3. tjc

    tjc Registered

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    Ideally I`d like all the cars to have cockpits done too as, although I can drive the cars without, there`s (obviously) something missing and not right about it.

    I`m quite happy for Ales to offer more cars for the pack though. :cool:
     
  4. UnitedRacingDesign

    UnitedRacingDesign Registered

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    Well i have alot of HD pics and the race version is not really sooo much diferente to the road version except few more holes and wide body.
    Ive just read about audi and corvette testing these days on sebring but havent seen any pics yet except 3 from audi on autosport site that are visible only for subscribers.
     
  5. BanjoMaster

    BanjoMaster Registered

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    You'll just have to search for 'C7R testing' over the last week on Google. There are a few creeping out, but like I say they might not be much use to you... :(
     
  6. BanjoMaster

    BanjoMaster Registered

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    Ales, head to corvetteblogger.com if you're interested
     
  7. UnitedRacingDesign

    UnitedRacingDesign Registered

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    Thx, well they added some paint to the car :D front window banner, mirror and car number, hehe
     
  8. GCCRacer

    GCCRacer Banned

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    Is there really such a lack of detailed AM photos? I seriously was hoping to drive this car by christmas, and I just can't without pit. If you need to delay anyway then I appreciate the idea, but it's rather a downer to hear that.
     
  9. UnitedRacingDesign

    UnitedRacingDesign Registered

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    AM is not soo bad as the Darche is actuall at this moment, we thought we had right pictures as they were named like that to but looking closly, working on details i found out that its not the right version.
     
  10. GCCRacer

    GCCRacer Banned

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    BTW, how hard is it in RF2 to define a precise rooster. for AI.. or would you eventually make the cars selectable "single" for AI? Because right now for example you get "Venom Test Car" a lot, and normal Venom. Let's say in the future I don't want 2014 CR7... how can I make a start grid that is just the cars I want to have, two of each type...?
     
  11. Bjørn

    Bjørn Registered

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    In singleplayer, when in track there is a little arrow you can click besides "Add AI button", there you can select which specific AI you want to join... Not sure if that is what mean or is looking for though :)
     
  12. Muxi-Mux

    Muxi-Mux Registered

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    Ales, why you dont concentrate on the P2 first (HPD and Morgan - both allready showed from you + the Oreca).
    The P2s nearly stay the same next year. It's really sad that you delay the Prototypes again...

    Cheers Marcus
     
  13. GCCRacer

    GCCRacer Banned

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    Thanks Bjorn, I know that is the "difficult" way ;) - I was wondering if there is a way for example to save this grid when I add all the cars by hand, for next time. Or to exclude certain cars from the grid even if they are in the same mod. I just don't want a "totally random" grid, I'd rather have 2xVenom, 2xDarsche, 2x Vette...
     
  14. rob1178

    rob1178 Registered

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    Hehe big, precise AI chickens....

    :)
     
  15. UnitedRacingDesign

    UnitedRacingDesign Registered

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    Well 2013 season is over and 2014 cars are getting out, many will be new, even P2 cars. Some as you mentioned will stay but not in all series. Im more of doing something at the time of new season than something later at this moment, especially when diferente is 1 year and cars are changing and there is big step from 2013 to 2014 in prototypes.
    EGT cars are most of them completly new 2013 cars that will run for years now so once we cover all those we have rest there for some long time and we dont need to jump from one to another series all the time.
    New cars are allways more challenging to do but for that we do most of cars you dont get in any other game or mod.
     
  16. rob1178

    rob1178 Registered

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    Will the hybrid physics be able to be implemented?

    Can rf2 cope with the boost of bhp from the energy recovery system that the p1 cars will have?

    I'm not expecting it to be able to simulate the energy recovery side of it (ie the flywheel collecting energy on braking etc) but can the engine physics have that effect in it?
     
  17. TJones

    TJones Registered

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    Most probably you know these already, but take a look:

    http://www.racecar-engineering.com/cars/porsche-991-gte/
    https://www.facebook.com/pages/Porsche-911-GT3-RSR-type-991-by-Dedeporsches-Blog/492874754079904
    http://www.auto123.com/en/racing-ne...unveils-991-type-911-gt3-cup-car?artid=150729
    http://www.pff.de/porsche/index.php...46&h=f4feaa0b1fa0cb8d2385086c927a3c53179e9372
     
  18. UnitedRacingDesign

    UnitedRacingDesign Registered

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  19. UnitedRacingDesign

    UnitedRacingDesign Registered

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    I dont think this is posibile at this stage, ISI will build some hybrid system how i know but we did manage to fake sounds on that :D
     
  20. Capeta

    Capeta Registered

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    I guess this is not priority for people to have hybrid.

    Good proto is the priority, we don't have modern prototype in rF2.
    And to wait for the 2014 car make that we will wait until may at least, we will not see the real 2014 cars used to race before march, will have update every races, all in the same time. With GT's updates too.

    To me, just finish and complete the actual cars we have in the mod is good, before going to some prototypes. :D
     

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