[REL] EnduranceRacingX EGT by URD Update V2 July 2016!

Discussion in 'Vehicles' started by UnitedRacingDesign, Apr 4, 2013.

  1. Ben Chalk

    Ben Chalk Registered

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    Cosmetically, I believe the bodykit is wider than the ISI version. Not sure about everything else though.

    EDIT: What Ales said.
     
  2. sg333

    sg333 Registered

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    Ah cool, thanks :)
     
  3. Thor

    Thor Registered

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    This MOD will have the McLaren MP4-12C made ​​exclusively for rf2? I'm crazy about this car. Thank you! Google Translator!
     
  4. Ronnie

    Ronnie Registered

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    Ok. Bought it via friend's paypal account. I hope to get the e-mail soon. :) It will be nice to test it at last.
     
  5. Goat

    Goat Registered

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    The Vette is stunning!! your model is so precise, you have really captured the raw muscle of this car. Thank you for providing a proper example of this racing machine!!!

    Cheers!!
     
  6. Minibull

    Minibull Member

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    I like subtlety...











    I keed XD
     
  7. Steffen_M

    Steffen_M Registered

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    Very nice work! These cars look great and latest rF2 builds are on a good way now.


    Do you think about the new vette coming next year?
     
  8. kimikaze

    kimikaze Registered

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    You already have quite good conversion of mod, which include "your" car and have great handling, especially on track with good flow. And is one of the best looking mod to, despite conversion.
     
  9. BanjoMaster

    BanjoMaster Registered

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    If you wade back through the pages, you can find where Ales confirms that he intends to put the new C7R into the mod at some point :)
     
  10. ~IsR~Michl1972

    ~IsR~Michl1972 Registered

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    great work ales ;) keep it up!
     
  11. Tortue G

    Tortue G Registered

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    This car actually don't run in any "Le Mans" series, all cars here are GT-E cars, not GT3, so I don't think it will be included in this mod :) ...
     
  12. Thor

    Thor Registered

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    Thanks! :eek:
     
  13. Thor

    Thor Registered

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    Thanks! :eek:
     
  14. Ronnie

    Ronnie Registered

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    Tried them all. They are fun to drive I have to admit but the level of grip is too big imho. You have to really overdrive the car to see it misbehave. The rear end is superglued to the road on green track. :) I don't know if it's ISI cars that have much looser rear ends than they should have or if it's EGT cars that have too much grip. Venom is the closest to what I think endurance GT car should drive like. It's my personal feeling. I might be wrong.

    Also I think wheels should lock much easier. There's no way you could stomp on them and continue to apply lots of brake imput even while turning into the slow corner coming from long straight. It's like driving with ABS switched on. :) I would like to see them lock easier becasue right now braking almost doesn't require modulation whatsoever. Traction the same. You really need to be in hurry to pick up the throttle to make it dance a bit on corner exit. ;)

    I liked all of them but still I would like to see more challenge in driving them. They aren't that much faster than ISI's Corvette for example at Poznań but I feel you really need to thread carefully with the Vette on a green track to make it stable while all EGT cars can be driven agressively from a get go on a green track. All of them apart from Venom were only 1,5 s faster than ISI's Corvette but the way I could post those times was very different. Something in the middle, between ISI's Corvette and EGT cars would be perfect. Traction, braking and rear end stability wise.
     
  15. TIG_green

    TIG_green Registered

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    Good info Ronnie. At this stage where we have lots of cars already in rf2, physics gets more and more important for me.

    I think I would also like to see "something from between"
     
  16. MapleHamwich

    MapleHamwich Registered

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    Thanks for this analysis. I found that the T5 cars were over grippy as well. Pretty much the only way to miss a corner in them was ridiculously speeding into the corner, and then under steering. Slides were almost impossible, unless you touched the grass in a high g corner. Even driving ridiculously throttle heavy, it was difficult to lose control.

    I've been hesitant to buy into this mod fearing that the same "easy mode" approach would be present, and I'm glad I've held off after reading your assessment.
     
  17. GCCRacer

    GCCRacer Banned

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    Quite perfect timing... with the cockpits coming up, Virtua_LM is also pretty close to release their LeMans track
    http://www.trackcreation.net/devdiary/

    This game is starting to make some sense now...
     
  18. Goat

    Goat Registered

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    It seems to me that all you are asking for can be accomplished with setup changes. As the rear wing angle is decreased the drag coefficient is reduced, downforce is reduced, speed increases and braking becomes less sure. I am glad this mod has cars that are not on ice but, if you want, you can change the setup to make them drive like that if you want to.

    From the majority of posts in this thread people have requested the mod to behave like this. We will never all agree on the default setup so it is important that the car be adjustable. If the default setup is adjusted to your liking then their will be a group of "its to hard to drive" people posting that it is unrealistic.

    If it were up to me I would deliver the mod with all settings in the middle. Just like taking delivery of a new race car. It would be up to the operator to tune his or her car themselves. After all this is a simulator, not a borrow the best guys car with all his setup knowledge included. But it isn't up to me.
     
  19. Miro

    Miro Registered

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    I thought the same as I tried the mod the first time and had quite mixed feelings about , BUT
    doing some research and testing the cars back to back to back to...................

    Don't get me wrong, I am a big big fan of ISI's Corvette but I think Ales is doing here some great work. Watching vids over and over again, collecting infos about the 2013 season cars I came to the conclusion that all you say there is true but it also applies to the cars in RL.
    They can brake later and are able to accelerate earlier than in 2009.
    The times below may back that up if you take a look. The cars had to much down force two releases ago I think but now they are quite good and IMO represent the 2013 series quite well.

    ALMS Qualifying Sebring 2013 Oliver Gavin / Tommy Milner / Richard Westbrook 1:58.934 Chevrolet Corvette C6 ZR1

    ALMS Qualifying Sebring 2009 Wolf Henzler / Dirk Werner / Richard Lietz 2:03.051 Porsche 911 RSR

    Of course again the old argument ....driving them on the limit isn't as easy as you would think. I know it's somehow a bit weak argument which is misused quite often cuz everything is hard to do on the limit no matter what but again I think it's really the case with those cars.
    Playing with the setup can do wonders on this cars IMO.

    I can only suggest you to test the cars a bit longer and you'll see it's quite well done.
    Again.. you can get earlier on the throttle but that doesn't make it much easier IMO, it's just earlier. The same applies to the brakes.

    2c
     
  20. Oldie

    Oldie Registered

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    Oh i love all this self-appointed experts, those are crying out loud, every time they think a car is to easy to drive.

    It is safe to say, that these "sim-experts" never drove some of these cars in real life. But they continue to fight stubborn for a handling that they can't judge cause the lack of own empirical knowledge!

    Oh i know all the arguments like being a simracer for xx years and so on.

    Get real guys. Also 100 years of simracing doesn't give you any knowledge of real cars and makes you still less to an expert for real life handling, as long as you never drove a car, that you are trying to judge.
     

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