[REL] EnduranceRacingX EGT by URD Update V2 July 2016!

Discussion in 'Vehicles' started by UnitedRacingDesign, Apr 4, 2013.

  1. Guimengo

    Guimengo Guest

    With the flick of a wand and some magic we see the Merlin in game :p
     
  2. tjc

    tjc Member

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    Maybe you missed this earlier Ales?

    :)
     
  3. o0thx11380o

    o0thx11380o Registered

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    So where can we download this new beta with the ford GT I keep hearing about?
     
  4. John

    John Registered

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    F1Classic.
     
  5. UnitedRacingDesign

    UnitedRacingDesign Registered

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    Yeah i missed that one. I had this on T5 cars, didnt like it so much and ive taken it out sofar and didnnt even try to implen it here. One thing is that we do high quality 3d rims and than its bit of a pain to add this in good way and other one is that rims are getting unpaintable than.
     
  6. ~IsR~Michl1972

    ~IsR~Michl1972 Registered

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    i`m test in sebring .. the physik its good but for me the engine is too hot after 2 rounds with coollevel 3 . ;(
     
  7. baked bean

    baked bean Registered

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    Your words are not harsh mate, there true though, i hope Ales see's this. After all this is a simulator, really hope the physics improve. :)
     
  8. LowRider

    LowRider Registered

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    Maybe i am wrong. But imho simulation means simulation reality no matter how easy or difficult it will be. More difficult is not compulsory the equivalent to realistic!!!
     
  9. tjc

    tjc Member

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    Mmm... although I can understand your thoughts on this, especially if you tried it and didn`t really like it with your other mod, it is a bit disappointing as the rims being caught completely stationary when the tyre(s) have a blur on them just looks really bad imo and unless you have a side on view of the car it`s difficult to add motion blur to the rims in PS...

    I`ve been wanting this since the days of rf...

    :(
     
  10. baked bean

    baked bean Registered

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    Maybe im wrong too, but i feel the physics lack depth that rf2 as a sim provides.
     
  11. FONismo

    FONismo Registered

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    No please do not adjust the cars to anything like the ISI GTR or Camaro, both are bad physics. Watch how GT cars are on the edge round nords, RIP to Sean btw but just look. These guys are completely gunning this and Endurance cars are even more forgiving. Please stop with this making everything hard rubbish. I wish Ales would have actually simulated the ABS and whatever else they have aswell and force them on so it's more realistic.. rF2's TC and ABS doesn't make you quicker like it should right now.

    Btw i don't think the physics are top notch right now either but please do not make them anything like the two cars mentioned, these are much worse.

     
  12. baked bean

    baked bean Registered

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    How about you stop with this rubbish of if a pro can do it i can lol really. Im not asking for the cars to be like the camero or the gtr, im asking for more depth in the physics, they are plain right now imo. Btw, nothing wrong with the gtr or Camero if you ask me.
     
  13. FONismo

    FONismo Registered

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    Lets see someone who games verses real life footage. Please stop with this muscle flexing it's too easy crap, you are boring, really. As said real drivers do not fight the cars until the very last tenths, once you get that in to head, maybe you will understand.

    Häkkinen below 1:12 commenting on Endurnace cars and the nice assists he has. Why modern day sims are not simulating these real life assists and forcing them on like that Camaro should have is beyond me. So yeah i can see the depth you mean there with the two ISI cars, not. Other recent ISI cars are much much better, but the GT cars are really disappointing for me.

    Reiza did well to recommend ABS for GSC's mini and it's how it should be. IMO though they should have forced it, but i'm sure they are aware of the way the community reacts to anything remotely realistic, so didn't.

     
    Last edited by a moderator: Oct 15, 2013
  14. LowRider

    LowRider Registered

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    How about stop yourself crying about too easy handlings in your opinion! This summer i drove a rent Porsche 997 GT3 around nordschleife, and i would be surprised if pure racecar would be that much more difficult to drive, that i cant get it around the ring without spins.

    I wonder if experts like you ever drove a real car with mor than 50KW....
     
  15. baked bean

    baked bean Registered

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    Muscle flexing lol jesus christ im just giving feedback, Ive not called anything crap or rubbish, thats you who turned up rubbishing opinions telling people there boring. Get a grip lool
     
  16. FONismo

    FONismo Registered

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    Very boring
     
  17. baked bean

    baked bean Registered

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    No crying here Lowrider, its really not that much of a issue in my life how a car handles in a game/sim. But the way some jump to defend, it clearly means alot to them.
     
  18. RJames

    RJames Registered

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    Guys let's not have the name calling it's not needed. Ales has asked for all feedback of which im sure he will decide on what needs to be done. Just to also let you know that there is a current Racing Driver that does test this mod that does drive high performance race cars in real life.

    Im sure somewhere there has to be a balance though. The harder a car is to drive the less people will race it (especially over endurance periods), there has to be some way of making it accessible to all otherwise participation will be next to none which none of us want.
     
  19. baked bean

    baked bean Registered

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    So tell me Lowrider where i said i was the expert? Im pretty sure i said that i dont know either, just as you did.
     
  20. FONismo

    FONismo Registered

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    I think the car should be simulated as much like the real cars as is possible. Don't think stuff should be dumbed down to make a car more appealing to the masses, it's a simulation after all. Leave the masses stuff to games like SHIFT etc

    But it should have copious amounts of grip and performance and it should also IMO be having the real life assists actually simulated and forced into the car if possible. I want to drive the closest possible version in a sim that i can. Not sure if there is support for proper simulation within rF2 yet of the assists or not? Low speed grip is still an issue with these URD cars i think, needs looking at
     

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