[REL] EnduranceRacingX EGT by URD Update V2 July 2016!

Discussion in 'Vehicles' started by UnitedRacingDesign, Apr 4, 2013.

  1. NWDogg

    NWDogg Registered

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    Just gave the 2 new cars a whirl around Sebring and the new Essington for several laps each. I'm liking the new physics. I think I prefer the white one a bit more, though to be honest, I don't see a huge difference between the two other than the heavier steering in the black car.

    At first, I noticed the same exact braking issue I had with the original release with both of these, but as I drove them more (I also noticed this with the original last night) I found that the brakes just work a little bit faster than the ISI cars. With the Vette, for example, I can push the brake to the floor and it won't lock immediately, but with these they lock quickly...and then they slide. It just requires a bit more gentle braking pressure to avoid lock, and that is perfectly fine. So my driving style was mainly to blame for that. I'm beginning to appreciate the finesse required with the Bayro E5 at high-speed braking.

    Overall, I like what I see...though I can't tell you which one is better. I would personally choose the white physics, just because of the lighter FFB, but whichever is more realistic is preferable. Maybe a balance strike between the two FFB levels would be perfect? I dunno, either way it is still a great car, and I'm loving it!
     
  2. Gridgirl

    Gridgirl Registered

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    First of all ... Thanks and great work Ales!!!

    Overall i would prefer the white one. Seems to be more stable at braking hard.
    But to tell the truth ... sorry, but both are not exactly brilliant. (imho)

    The car lost some of the agility what brought much of the the fun to drive in v1.0. Maybe depending on the much raised rear wing.

    Others ... Rear mirror far too big. Cockpit is nice and imho not to dark for a black one.
     
  3. Guimengo

    Guimengo Guest

    Agree the mirror is a tad too big, at least in height. Visibility is very poor from the cockpit, the combination of giant mirror + windshield support bars + extreme dirt is too much. I cannot decide between white or black yet, I feel the overly strong FFB on the black hampers any more feedback on the car itself. Engine sounds are definitely too low.
     
  4. Mibrandt

    Mibrandt Registered

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    Great mod. I liked v 1.0 better too handling wise. I have weird looking pop ups on the car / lod settings. Looks unfinished as soon as the car is not very near to the cam in replays. I like the cockpit - except the rear mirror its Way too Big - almost blocking the view. I hope the sounds in car get better a long the road. Also i hope reflections get better - i know it probably has something to do with build 300? Looking forward to next Update :)
     
  5. UnitedRacingDesign

    UnitedRacingDesign Registered

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    Yeah the new mirror is bigger. It must be bigger than rollbar tube actually. Ill try to move it bit more up.
    For reflections, yes. The 300 build completly destroys them at the moment but only on white car. The black one is mat overall.

    For the physics. Ill do some more updates on both of them and you will get them end of this week than. On black the ffb will be adjusted and ill look into other numbers to and you should get rear engine car than to and that should be some fun with physics :)
     
  6. Mibrandt

    Mibrandt Registered

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    Sounds great :) Any plans to Update the cockpit engine sounds? Btw - i really like the tire sounds they are the Best in rf2 so far imo so please stick with Them ! :)
     
  7. UnitedRacingDesign

    UnitedRacingDesign Registered

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    Yes sounds will be updated for sure. Davide is working at the moment on Arthur Merlin sounds so once he will do those and we got cars ingame and working with physics corectly the sounds will be updated.
     
  8. scott420247

    scott420247 Registered

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    Thanks Ales car is a blast to drive ..i prefer the feel of the white car but both are fun to drive
     
  9. Mibrandt

    Mibrandt Registered

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    Nice ! A bit off topic but are you going to Update the dtm sounds as Well? :)
     
  10. UnitedRacingDesign

    UnitedRacingDesign Registered

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    Not at this moment. We have to see how it will go the progress for 2014. How the cars will look than as new Bayro will come. Sure is that T5 will get more updated just wich one and when we have to see. Some of our guys are limited to time.
     
  11. zonder

    zonder Registered

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    Great car, Thank You.
    Tried both white and black and both feels great, hard to decide which feels better , i think black was a bit easier to drive around for me. Like the welding on rollcage, just shadowing on it doesn't look right to me, in dips you have light while on tops there is shadow? Looks to me like normal channel flipped but that maybe reflection messing it up, that's why you getting that light on edges of rollbars so it kills occlusion from roof on upper parts of rollbars. Great work, I can't wait for Darche
     
  12. UnitedRacingDesign

    UnitedRacingDesign Registered

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    Thx and thank you all for support and buying from us!

    Ill try to implent chassis flex for next version to. Have to learn that now....
     
  13. GCCRacer

    GCCRacer Banned

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    Any chance to make that gear rotate with the wheel? I realize it is present in the real car, but without movement it looks unrealistic... maybe even better to drop it?
     
  14. UnitedRacingDesign

    UnitedRacingDesign Registered

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    I was thinking about how to implent it, maybe i can come up with some idea in future and do that. The only way at this moment comes into my mind is by animation but that would look wrong as it wouldnt rotate like it should. Another just came into my mind to add it with driver animation. Maybe i can implent it that way somehow in future.
     
  15. Andregee

    Andregee Registered

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    Enter you player.plr file in userdata\player Folder and edit this line "Damper Units="0" to that Damper Units="1" and you will see the true damping force values and the difference of both cars setups.
    Only the black one allows real life settings but you have to change the standart setup to suitable settings. This is not so easy, by clicking only numbers for the dampin strength instead of true values in the rfactor2 garage menu.
     
  16. UnitedRacingDesign

    UnitedRacingDesign Registered

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    Uf i was wondering about that to. Thx and will make some better settings for white one.

    Andregee are you sure those values are really the right ones actually? I mean are you sure those are real numbers? I know a car is licensed by ISI but that doesnt mean the numbers up there are the real car data to. Just saying becase i know that sometimes even licenses dont bring all the data you might think just becase something is licensed to be sold. And before you ask how i know that is simple as ive worked with game dev in past and still do sometimes and a license can sometime be a simple signed paper to with nothing more than a name. Not saying this is the case of ISIs camaro or any other car but we should be sure to before we do anything that is aparently right.
     
    Last edited by a moderator: Oct 7, 2013
  17. DEK

    DEK Registered

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    Great mod so far. Do the black and the white differ setup or physics wise or both, besides the ffb.
    IMO they are getting very snappy at the transition from corner enty to mid corner. The effect shows even more under minimal bracking input when breaking into corner. Adjusting break balance helps a little but it shows still the effect.
     
  18. Guimengo

    Guimengo Guest


    Given how some of the ISI cars drive, I'd say it'd not be surprising if they had to estimate values for some things.
     
  19. Andregee

    Andregee Registered

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    I don´t know the absolut values of the "E5", but compared to Isi´s camaro and and the Corvette they have to be near to them because the weight of These cars is not so different. I drive a lot of Simulations, GTR2, Race07, the Power & Glory 3.1 Mod with Setting from real Life given to the mod and and so on and in all of them the Rebound is typically stronger than the bump like in real life. That has one reason. The bump Setting describes the force which is necessary to compress the damper with the spring in N/m/s. With a higher Setting, the damper is slowing down the deflection so that compression travel is shorter for example 3 inches.
    But now the very important Thing, what People often down understand. The Rebound value describes not the force of the Rebound for itself, but the force that is necessary to decrompress the spring.
    I higher value means that the damper works stronger against the Rebound force of the spring while many People Thing a higher value means a stronger Rebound force.
    So if you have a Bump Setting for example of 5000 N/m/s and a rebóund Setting of 3000N/m/s, the Rebound force is stronger than the bump force, what causes for example in 2 inches bump and 4 inches Rebound. the spring makes a faster Rebound with a longer way than compression. That makes the car very unstable, like a human is jumping on a spring Trampoline, he jumps higher and higher. But The function of a damper is the to smooth the Bodywork and so the Rebound has to be softer than the bump, adjusted by higher Rebound Settings. I know it from true life racers like Tim Schrick and from some race engineers
     
    Last edited by a moderator: Oct 7, 2013
  20. Slamfunk3

    Slamfunk3 Registered

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    Really nice write up Andregee. Just wanted to add that "technically" there's only one "optimal" bump and rebound setting for a given spring controlling a given weight. I use a little calculator program to get the base lines (got it from NoGrip a while back).
    As far as the physics of the Bayro, I'm also a fan of v1.0. Especially after I tinkered a Lil and "swapped" over the dampers from the ISI vette. I got all the confidence you'll get it all sorted tho Ales. Again great job so far and I can't wait for the remaining cars.
     

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